> > Thanks; I used World Machine for primary output and then converted to > > HDR with HDRShop to get the map. This is much better than an 8-bit > > texture like bmp because of higher precision and reduced banding. > > There's still some banding visible but it's not really distracting. > > -Mark H
Yes , World Construction Set could ex/import in 16 bit and the results were much better than those horrible looking 8 bit DEM's that looked like some kind of terrace farming experiment . http://www.pbase.com/et_cape/image/35582717 > Have you tried using Gradient X and Gradient Y in the texture VSL object? > This might remove the banding. > Timo Mikkolainen <[EMAIL PROTECTED]> Great idea ! Old trick in WCS was to use a bit of fractal noise to disguise the stepping , but smoothing would be much better , then add whatever you want once your mesh had the steps removed . studio
