What's with the paste and distribute tools,
on a high density point displaced nurbs mesh?

Here's a film:

www.the-final.com/paste.avi

1,7mb Xvid

A level is drawn with "paste" instances. I've used a level,
then it's possible to change the objects after final pasting.

Matthias


----- Original Message ----- 
From: "Mark Heuymans" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, November 09, 2006 4:44 PM
Subject: Re: displacement animation


> At 22:22 8-11-2006, you wrote:
> >Mark Heuymans wrote:
> >> >Hello Mark
> >> >
> >> >> Vesa: does the Surface normal apply to a displaced surface? In other
> >> >> words, do slope-dependent materials work?
> >> >
> >> >Yes, they do.  Slope related features should be computed in the Surface
> >> >Propertes shader using Bump Normal, not Surface Normal.
> >> >
> >> >Thanks for the beautiful animation! I hope you do not mind if I put
> >>it into
> >> >our web gallery?
> >> >
> >> >
> >> >Best regards,
> >> >
> >> >Vesa
> >>
> >>
> >>Here's an idea that mimics Vue's Ecosystem: is it possible (or easy 
> >>to implement) to paste objects on a surface according to a VSL 
> >>channel? A kind of Scope, but scope of objects' distribution (or 3d 
> >>particles). Paint hairs or trees by VSL! Can it be done?
> >>
> >>
> >>tnx,
> >>Mark H
> >>
> >>
> >Vue is an incredible software, too bad they don't offer tech support.
> >I bought Vue4 when it was brand new. It was and is a brilliant 
> >software, but since there is no real tech support, I can't rely on 
> >it for big project.
> >And e-onsoftware is not a company respecting it's customers.
> >When they released Vue5, they never offer upgrade prices for Vue4 users.
> >Brilliants coders with extremely bad marketing.
> >I will never buy again an e-onsoftware product.
> 
> 
> Thanks for the warning, just in time ;)
> 
> 
> 
> >But echo system is one of the best feature.
> >It is possible to do the same with a plugin with ElectricImage.
> >
> >But in the end it is easy to replicate by manual copy/placing :
> >-copy a couples of object and place them.
> >-Group all the previous objects
> >-copy and place the previous group 5 times
> >-Group everything again
> >-Copy the new group and place it many times
> >-etc...
> >-I swear you eyes will never see the difference.
> >
> >
> >You can also place object with physic.
> >Just put object in the air and let them fall on the ground.
> 
> 
> Nice & simple :)
> Yes, but what if it's not a real surface but a displaced one? I 
> haven't checked that yet.
> 
> I see your point: it's perfectly possible to model a landscape with 
> added details but I have a feeling the procedural distribution is 
> almost within reach right now. Maybe scripting?
> 
> -Mark H
> 
> 

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