What's with the paste and distribute tools, on a high density point displaced nurbs mesh?
Here's a film: www.the-final.com/paste.avi 1,7mb Xvid A level is drawn with "paste" instances. I've used a level, then it's possible to change the objects after final pasting. Matthias ----- Original Message ----- From: "Mark Heuymans" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Thursday, November 09, 2006 4:44 PM Subject: Re: displacement animation > At 22:22 8-11-2006, you wrote: > >Mark Heuymans wrote: > >> >Hello Mark > >> > > >> >> Vesa: does the Surface normal apply to a displaced surface? In other > >> >> words, do slope-dependent materials work? > >> > > >> >Yes, they do. Slope related features should be computed in the Surface > >> >Propertes shader using Bump Normal, not Surface Normal. > >> > > >> >Thanks for the beautiful animation! I hope you do not mind if I put > >>it into > >> >our web gallery? > >> > > >> > > >> >Best regards, > >> > > >> >Vesa > >> > >> > >>Here's an idea that mimics Vue's Ecosystem: is it possible (or easy > >>to implement) to paste objects on a surface according to a VSL > >>channel? A kind of Scope, but scope of objects' distribution (or 3d > >>particles). Paint hairs or trees by VSL! Can it be done? > >> > >> > >>tnx, > >>Mark H > >> > >> > >Vue is an incredible software, too bad they don't offer tech support. > >I bought Vue4 when it was brand new. It was and is a brilliant > >software, but since there is no real tech support, I can't rely on > >it for big project. > >And e-onsoftware is not a company respecting it's customers. > >When they released Vue5, they never offer upgrade prices for Vue4 users. > >Brilliants coders with extremely bad marketing. > >I will never buy again an e-onsoftware product. > > > Thanks for the warning, just in time ;) > > > > >But echo system is one of the best feature. > >It is possible to do the same with a plugin with ElectricImage. > > > >But in the end it is easy to replicate by manual copy/placing : > >-copy a couples of object and place them. > >-Group all the previous objects > >-copy and place the previous group 5 times > >-Group everything again > >-Copy the new group and place it many times > >-etc... > >-I swear you eyes will never see the difference. > > > > > >You can also place object with physic. > >Just put object in the air and let them fall on the ground. > > > Nice & simple :) > Yes, but what if it's not a real surface but a displaced one? I > haven't checked that yet. > > I see your point: it's perfectly possible to model a landscape with > added details but I have a feeling the procedural distribution is > almost within reach right now. Maybe scripting? > > -Mark H > >
