I'll try it once I get home. I already have new version of AO pending;
I'll release it once I finish my new site layout.

On 09/11/06, Arjo Rozendaal <[EMAIL PROTECTED]> wrote:
Hi,

I made a little change in Timo's ambient occlusion shader. Now you can
combine ambient occlusion with normal shading.
I attached the shader with a little readme to show what it does.
Maybe Vesa can put it on the Realsoft info site?

Arjo.



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