I'll try it once I get home. I already have new version of AO pending; I'll release it once I finish my new site layout.
On 09/11/06, Arjo Rozendaal <[EMAIL PROTECTED]> wrote:
Hi, I made a little change in Timo's ambient occlusion shader. Now you can combine ambient occlusion with normal shading. I attached the shader with a little readme to show what it does. Maybe Vesa can put it on the Realsoft info site? Arjo.
