I'm curious what you changed. ;)
My change was rather simple eventually. Nevertheless it took me a whole day
to tackle the problem.
But it's worth it, This way one can generate much more lively images, with
more "depth" in it.

> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf Of Timo Mikkolainen
> Sent: donderdag 9 november 2006 15:29
> To: [email protected]
> Subject: Re: Ambient occlusion updated.
>
>
> I'll try it once I get home. I already have new version of AO pending;
> I'll release it once I finish my new site layout.
>
> On 09/11/06, Arjo Rozendaal <[EMAIL PROTECTED]> wrote:
> > Hi,
> >
> > I made a little change in Timo's ambient occlusion shader. Now you can
> > combine ambient occlusion with normal shading.
> > I attached the shader with a little readme to show what it does.
> > Maybe Vesa can put it on the Realsoft info site?
> >
> > Arjo.
> >
> >
> >
>

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