I'm curious what you changed. ;) My change was rather simple eventually. Nevertheless it took me a whole day to tackle the problem. But it's worth it, This way one can generate much more lively images, with more "depth" in it.
> -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Behalf Of Timo Mikkolainen > Sent: donderdag 9 november 2006 15:29 > To: [email protected] > Subject: Re: Ambient occlusion updated. > > > I'll try it once I get home. I already have new version of AO pending; > I'll release it once I finish my new site layout. > > On 09/11/06, Arjo Rozendaal <[EMAIL PROTECTED]> wrote: > > Hi, > > > > I made a little change in Timo's ambient occlusion shader. Now you can > > combine ambient occlusion with normal shading. > > I attached the shader with a little readme to show what it does. > > Maybe Vesa can put it on the Realsoft info site? > > > > Arjo. > > > > > > >
