Hi Garry, > Been having some fun with your new shader , however I > have a question or 2 .
> > First thing I noticed was that you've placed one > of the 3 lights below the ground-plane . Some renders > show a difference when it's disabled ... some don't . > I like the contrasting gradient it provides , but is > there something more to it ? Please comment . You're right, in the viewpoint I finally stored, the lightsource below the ground has not much sense. Many times I use a lightsource below my scenes to shed light on surfaces you see from below. Sort of reflected sunlight from the ground so to speak. But in this case you don't see any surfaces from below. The only thing I can justify is that the shadow inside the holes don't look right with the light turned off (on the backwall they're too dark compared to the side). Anyway, my head was spinning after a whole day trying to get this "problem" tackled, and I didn't focus too much on creating a nice object or good scenelighting. :) > > Also , I noticed that your readme.html renders do > not seem to always match the actual project renders . After rendering the images, I lowered some of the settings that influence the quality, like blurlevel or raycount. To make the effect render faster when people would meet this shader for the first time. > > Mainly , I noticed that your "AO_Effects" Post-Pro- > cessing Effect seems to have no effect . Is this a > small oversite , or am I just missing something . This is the original posteffect created by Timo. It's there when you want to use the original shaders, also created by Timo. Should have written that in the readme. Makes me think, that it might be wiser to save my contributions on my own webspace and create a link in the wiki. As I can't change the files as they are on the Realsoft info site. Arjo.
