No it's not 50% AO and 50% raytrace. It's a normally raytraced image, the AO
info is used to darken corners.
When you take a look at the images you'll see that in the raytraced image
the object seems to float, only the shadow on the back and side of the
object shows that it's standing on the floor. When the corners are darkened,
you get a kind of a soft shadow on the front too.
Anyway take a look at the images in the readme, and you'll see yourself

> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf Of studio
> Sent: zaterdag 11 november 2006 7:38
> To: [email protected]
> Subject: Re: Ambient occlusion updated.
>
>
> > So here the zipfile comes again.....
>
> Thanks Arjo :
>
>   I love the way the Realsoft has used a combination
> of 'mesh and final render' for their Icons and page
> headers . Perhaps this is what you had in mind for
> this new shader of yours ... 50% AO & 50% raytrace?
>
>   Sounds very interesting anyway .
>
> studio
>

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