Matthias Kappenberg wrote:
What's with the paste and distribute tools,
on a high density point displaced nurbs mesh?

Here's a film:

www.the-final.com/paste.avi

1,7mb Xvid

A level is drawn with "paste" instances. I've used a level,
then it's possible to change the objects after final pasting.

Matthias


----- Original Message ----- 
From: "Mark Heuymans" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, November 09, 2006 4:44 PM
Subject: Re: displacement animation


  
At 22:22 8-11-2006, you wrote:
    
Mark Heuymans wrote:
      
Hello Mark

          
Vesa: does the Surface normal apply to a displaced surface? In other
words, do slope-dependent materials work?
            
Yes, they do.  Slope related features should be computed in the Surface
Propertes shader using Bump Normal, not Surface Normal.

Thanks for the beautiful animation! I hope you do not mind if I put
          
it into
        
our web gallery?


Best regards,

Vesa
          
Here's an idea that mimics Vue's Ecosystem: is it possible (or easy 
to implement) to paste objects on a surface according to a VSL 
channel? A kind of Scope, but scope of objects' distribution (or 3d 
particles). Paint hairs or trees by VSL! Can it be done?


tnx,
Mark H


        
Vue is an incredible software, too bad they don't offer tech support.
I bought Vue4 when it was brand new. It was and is a brilliant 
software, but since there is no real tech support, I can't rely on 
it for big project.
And e-onsoftware is not a company respecting it's customers.
When they released Vue5, they never offer upgrade prices for Vue4 users.
Brilliants coders with extremely bad marketing.
I will never buy again an e-onsoftware product.
      
Thanks for the warning, just in time ;)



    
But echo system is one of the best feature.
It is possible to do the same with a plugin with ElectricImage.

But in the end it is easy to replicate by manual copy/placing :
-copy a couples of object and place them.
-Group all the previous objects
-copy and place the previous group 5 times
-Group everything again
-Copy the new group and place it many times
-etc...
-I swear you eyes will never see the difference.


You can also place object with physic.
Just put object in the air and let them fall on the ground.
      
Nice & simple :)
Yes, but what if it's not a real surface but a displaced one? I 
haven't checked that yet.

I see your point: it's perfectly possible to model a landscape with 
added details but I have a feeling the procedural distribution is 
almost within reach right now. Maybe scripting?

-Mark H


    


  
Hi Matthias,

       Nice function, can you make the past from a random selection of objects?
I mean dynamically random picking the next object to place.

Jean-Sebastien Perron
www.neuroworld.ws

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