> I turned off both fill lights, and left on only the main light that has
> shadowcasting enabled.
> In the scene it's called "Light point6". There's nothing special about this
> light, beside that I increased the size to 0,9 and quality to 5 to get a
> soft shadow.
> I threw in the GI shader as provided by Realsoft and did not make any
> changes in settings. Of course I had to put together the AO post effects and
> the GI post effects to let them run both.
> The strange but nice effect is that with this combination of shaders the
> result looks as if light is coming from many directions even with the use of
> one pointlight and no walls around the object that could reflect the light.
> But don't complain about render times :)
> Arjo.

Cool . I'll have to play with that tonight and
see where it takes me .

Thanks .

studio

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