> I turned off both fill lights, and left on only the main light that has > shadowcasting enabled. > In the scene it's called "Light point6". There's nothing special about this > light, beside that I increased the size to 0,9 and quality to 5 to get a > soft shadow. > I threw in the GI shader as provided by Realsoft and did not make any > changes in settings. Of course I had to put together the AO post effects and > the GI post effects to let them run both. > The strange but nice effect is that with this combination of shaders the > result looks as if light is coming from many directions even with the use of > one pointlight and no walls around the object that could reflect the light. > But don't complain about render times :) > Arjo.
Cool . I'll have to play with that tonight and see where it takes me . Thanks . studio
