Hi Stef :

> studio did you at all read the step by step explanation I wrote in the post?
> (that step by step, was the steps for that specific prj..!)

  No , I confess I did not yet .  I certainly do plan on setting
aside some time to go over all the stuff that you and Matthias
have posted , projects especially . Thanks again .

  Having said that , however , I have to go back to one of
my original posts and points and mention that it is
basically impossible for newbies to follow along with this
important thread , without spending a lot of time on it .

  I see that you have included a great tute below so that
will most assuredly get done in the next week ... I hope
(just very very busy right now) .

  This is an excellent thread but again , the basics seem
to be assumed , when they are not understood by all who
are reading and trying to learn (I would guess anyway) .

Thanks
studio
> and you dont actually never have to use the Chor Win, until you want to
> fineadjust an anim or part of it, or if you want to do some more advanced
> stuff.. !
>
> You mention the old V3 Morphing tool.. well you have it in V5 as well, and
> yep it is now integrated with the Chor Win.. but you dont have to do things
> in Chor Win...
> btw.. you can use the Morphing Tool, on the object directly, but then you
> have to have multiple copies of that object...and if its a massively heavey
> object, then yep, it can get really and hard to deal with... as you add more
> and more of them..
>
> You can then instead do a mix of it, Either bind your main object to a
> Skeleton, or a Carriage, or to a Carriage that is Bound to a Skel, or
> whatever combination you need or want, or what the animation demands..and
> then make duplicates of the Skeleton/Carriage or whatever and use the
> MorphLevel Tool on them  !!!
>
> I have here added a very simple prj... that uses a Cylinder that is Bound to
> a Carriage, and then this Carriage has been duplicated several times, and
> those carriages has been used in a Morphing Tool Level Object..
> It is setup like this...
>
> 1. Create the Cylinder (and as usual,dropped it into a new level (d Key))
> 2. With that CylinderLevel selected, startt the Carriage Tool and 1st click
> in middle of the Cylinder, 2nd to the right of it..
> 3. With the Carriage selected, I duplicated it several times (Ctrl + d Keys)
> 4. Multiselect the Carriages and then in menu 'Tools/Creation/Morph', and
> then Accept the tool...
> 5. Then I in the 'Select' Window opened the Morph Level and selected each in
> turn, of the middle "Keys" Carriages (that is the 2nd through to the 2nd
> last one), and moved/rotated these in the 'View' Window
> (I didnt touch the 1st and the last, to get a continueous closed anim....)
> You can handle the Morphing Level, in the 'Properties' Window´s 'Spec' Tab
> if you want, for changing timing, move keyframes in time,and so on, or you
> can do some of it in the 'Chor' Win....
>
> This combo, Carriages and Morph Tool, actually is easy, since you dont have
> to set each Carriage´s ON/OFF in correct times, it all just works..!
> When not using the Morph Tool, then you have to do it the way I described it
> in the other post (and as Matthias also first posted with prjs), using a
> Keyframer in which each Carriage´s weight would have its anim info...!)
> This prj Should be pretty straightforward...I hope..
>
> Still, there are some deep pitfalls, with the Carriage, in some
> situations..that might be hard to see, or come to grips with, especially
> when it gets offset, which it does when several Carriages that is ON, and
> moved at the same time, they all influence the Target object... and it can
> be hard to deal with..
> But more on this as I find solutions for it..until then I wont bother with
> these situations..=)
>
> So, all tools have their own purpose (or what the one that developed it
> thought..), but any tool can and will be used in many other ways..
> Some ways are cool, some may be liked by some users, some wont...
> Its up to each user, to use any tool, in any given project and what it
> needs...and mixed them if needed too..=)
>
> btw.. yep the Chor Win has some not wanted bugs..but I dont think it has
> more of it than RS in general..and they hopefully will be fix (the most bad
> ones, so just keep on reporting them...and we will test them out as well as
> we can and hopefully get it all better in the end..!)
> Though bugs isnt what I think is the most urgent with the Chor Win.. but it
> really needs MultiSelection and Level Grouping.. ! but that will hopefully
> will be adressed into V6 ! =)
>
> btw2
> The big advantage with Carriage and other things in general...
> is that you dont have to deal or mess up the Original object which is bound
> to the Carriage or skeleton or other of these Tool Objects..!
> You manipulate/animate THOSE to get your object to do what you want...and
> you then still also have the original as it once was, just by Turing OFF
> those others.. !
> So they can be turned On/Off at your will..and in any combination, for your
> needs, or what this and that specific prj needs..
> They can be turned On/Off in several ways, and either direct, or smoothly
> over time.., again its up to you or what your prjs needs..!
>
> The big advantage of the Carriage in specific...
> Is that one that I already said in one of my posts about bending a Logo or
> similar..
> Where you dont want the Logo or its letters to Scale or Stretch but only
> Translate and/or Rotate.
> It makes linear transformations, moves and rotates the targets..but wont
> change the parts or points of them...
> Still as I have mentioned.. it has some odd things too, that at times can be
> frustrating.. but so have many other things..
>
> If you have more questions just ask.. I´ll be here..
>
> Take Care
> Best Regards
> Stefan Gustafsson ( Beg-inner )
> A Proud Owner and User of Real3D and Realsoft3D..
>
>
> >> and later on, if something is unclear when you test it out.. just ask..!
> >> Hope it will help out..
> >> have fun.
> >> Take Care
> >> Best Regards
> >> Stefan Gustafsson ( Beg-inner )
> >
> > Hi Stef :
> >
> >  OK , ran the project . It ran fine but I did not actually
> > see what was going on so ... I went into the Choreo window
> > and did see some keyframes etc . , so it looks like I could
> > manipulate this cylinders movements this way , via keys ?
> >
> >  Sorry , but I have no use for the Choreography Window
> > in RS3D . Every single solitary trip in their has resulted
> > in mass bug report emailings .
> >
> >   I was always a huge fan of morphing . So easy to use .
> > As you well know , we had no need for the Choreo window
> > (and it's bugs) when we morphed in V3 !!!!!
> >
> >  Nothing could be easier and it worked so nicely . So
> > now , is this carriage tool (and other such tools) so much
> > more advanced simply because of editable keyframes via the
> > Cheography window ?
> >
> >  If not (I hope not) then maybe you could please explain
> > the big adantage of "Carriages" ?
> >
> > I don't actually understand what it is you and Matthias
> > are doing here . Maybe you could explain the difference
> > between "carriage" and good old fashioned , solid , easy
> > "Morphing" ?
> >
> >  Thanks In Advance .
> >
> > studio
> >
> >
> >
> > --
> > No virus found in this incoming message.
> > Checked by AVG Free Edition.
> > Version: 7.5.430 / Virus Database: 268.15.3/562 - Release Date: 12/1/2006
> > 1:12 PM
> >
> >
>


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