Hi Stef : > studio did you at all read the step by step explanation I wrote in the post? > (that step by step, was the steps for that specific prj..!)
No , I confess I did not yet . I certainly do plan on setting aside some time to go over all the stuff that you and Matthias have posted , projects especially . Thanks again . Having said that , however , I have to go back to one of my original posts and points and mention that it is basically impossible for newbies to follow along with this important thread , without spending a lot of time on it . I see that you have included a great tute below so that will most assuredly get done in the next week ... I hope (just very very busy right now) . This is an excellent thread but again , the basics seem to be assumed , when they are not understood by all who are reading and trying to learn (I would guess anyway) . Thanks studio > and you dont actually never have to use the Chor Win, until you want to > fineadjust an anim or part of it, or if you want to do some more advanced > stuff.. ! > > You mention the old V3 Morphing tool.. well you have it in V5 as well, and > yep it is now integrated with the Chor Win.. but you dont have to do things > in Chor Win... > btw.. you can use the Morphing Tool, on the object directly, but then you > have to have multiple copies of that object...and if its a massively heavey > object, then yep, it can get really and hard to deal with... as you add more > and more of them.. > > You can then instead do a mix of it, Either bind your main object to a > Skeleton, or a Carriage, or to a Carriage that is Bound to a Skel, or > whatever combination you need or want, or what the animation demands..and > then make duplicates of the Skeleton/Carriage or whatever and use the > MorphLevel Tool on them !!! > > I have here added a very simple prj... that uses a Cylinder that is Bound to > a Carriage, and then this Carriage has been duplicated several times, and > those carriages has been used in a Morphing Tool Level Object.. > It is setup like this... > > 1. Create the Cylinder (and as usual,dropped it into a new level (d Key)) > 2. With that CylinderLevel selected, startt the Carriage Tool and 1st click > in middle of the Cylinder, 2nd to the right of it.. > 3. With the Carriage selected, I duplicated it several times (Ctrl + d Keys) > 4. Multiselect the Carriages and then in menu 'Tools/Creation/Morph', and > then Accept the tool... > 5. Then I in the 'Select' Window opened the Morph Level and selected each in > turn, of the middle "Keys" Carriages (that is the 2nd through to the 2nd > last one), and moved/rotated these in the 'View' Window > (I didnt touch the 1st and the last, to get a continueous closed anim....) > You can handle the Morphing Level, in the 'Properties' Window´s 'Spec' Tab > if you want, for changing timing, move keyframes in time,and so on, or you > can do some of it in the 'Chor' Win.... > > This combo, Carriages and Morph Tool, actually is easy, since you dont have > to set each Carriage´s ON/OFF in correct times, it all just works..! > When not using the Morph Tool, then you have to do it the way I described it > in the other post (and as Matthias also first posted with prjs), using a > Keyframer in which each Carriage´s weight would have its anim info...!) > This prj Should be pretty straightforward...I hope.. > > Still, there are some deep pitfalls, with the Carriage, in some > situations..that might be hard to see, or come to grips with, especially > when it gets offset, which it does when several Carriages that is ON, and > moved at the same time, they all influence the Target object... and it can > be hard to deal with.. > But more on this as I find solutions for it..until then I wont bother with > these situations..=) > > So, all tools have their own purpose (or what the one that developed it > thought..), but any tool can and will be used in many other ways.. > Some ways are cool, some may be liked by some users, some wont... > Its up to each user, to use any tool, in any given project and what it > needs...and mixed them if needed too..=) > > btw.. yep the Chor Win has some not wanted bugs..but I dont think it has > more of it than RS in general..and they hopefully will be fix (the most bad > ones, so just keep on reporting them...and we will test them out as well as > we can and hopefully get it all better in the end..!) > Though bugs isnt what I think is the most urgent with the Chor Win.. but it > really needs MultiSelection and Level Grouping.. ! but that will hopefully > will be adressed into V6 ! =) > > btw2 > The big advantage with Carriage and other things in general... > is that you dont have to deal or mess up the Original object which is bound > to the Carriage or skeleton or other of these Tool Objects..! > You manipulate/animate THOSE to get your object to do what you want...and > you then still also have the original as it once was, just by Turing OFF > those others.. ! > So they can be turned On/Off at your will..and in any combination, for your > needs, or what this and that specific prj needs.. > They can be turned On/Off in several ways, and either direct, or smoothly > over time.., again its up to you or what your prjs needs..! > > The big advantage of the Carriage in specific... > Is that one that I already said in one of my posts about bending a Logo or > similar.. > Where you dont want the Logo or its letters to Scale or Stretch but only > Translate and/or Rotate. > It makes linear transformations, moves and rotates the targets..but wont > change the parts or points of them... > Still as I have mentioned.. it has some odd things too, that at times can be > frustrating.. but so have many other things.. > > If you have more questions just ask.. I´ll be here.. > > Take Care > Best Regards > Stefan Gustafsson ( Beg-inner ) > A Proud Owner and User of Real3D and Realsoft3D.. > > > >> and later on, if something is unclear when you test it out.. just ask..! > >> Hope it will help out.. > >> have fun. > >> Take Care > >> Best Regards > >> Stefan Gustafsson ( Beg-inner ) > > > > Hi Stef : > > > > OK , ran the project . It ran fine but I did not actually > > see what was going on so ... I went into the Choreo window > > and did see some keyframes etc . , so it looks like I could > > manipulate this cylinders movements this way , via keys ? > > > > Sorry , but I have no use for the Choreography Window > > in RS3D . Every single solitary trip in their has resulted > > in mass bug report emailings . > > > > I was always a huge fan of morphing . So easy to use . > > As you well know , we had no need for the Choreo window > > (and it's bugs) when we morphed in V3 !!!!! > > > > Nothing could be easier and it worked so nicely . So > > now , is this carriage tool (and other such tools) so much > > more advanced simply because of editable keyframes via the > > Cheography window ? > > > > If not (I hope not) then maybe you could please explain > > the big adantage of "Carriages" ? > > > > I don't actually understand what it is you and Matthias > > are doing here . Maybe you could explain the difference > > between "carriage" and good old fashioned , solid , easy > > "Morphing" ? > > > > Thanks In Advance . > > > > studio > > > > > > > > -- > > No virus found in this incoming message. > > Checked by AVG Free Edition. > > Version: 7.5.430 / Virus Database: 268.15.3/562 - Release Date: 12/1/2006 > > 1:12 PM > > > > > -------------------------------------------------------------------------------- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.394 / Virus Database: 268.15.9/573 - Release Date: 12/5/2006
