Hey Studio,

I guess the advantage from carriages over morphing is that you don't
have to know exact positions to set up (non-desctructive) animations.
For example, if you animate an object that follows a character around,
or maybe sticks to him somehow, you would have to set up a lot of
morph-targets and would commit the object to this motion, regardless
of what the character does..
If you set this up with a character constraint however, you would only
set it up once, and would then only worry about the character, since
you can trust that the carrage is going to translate the motion onto
the object..
Maybe I'm not explaining this right, but that''s how it made sense to me :)

Have a good one.

Daniel

On 12/6/06, studio <[EMAIL PROTECTED]> wrote:
> and later on, if something is unclear when you test it out.. just ask..!
> Hope it will help out..
> have fun.
> Take Care
> Best Regards
> Stefan Gustafsson ( Beg-inner )

Hi Stef :

 OK , ran the project . It ran fine but I did not actually
see what was going on so ... I went into the Choreo window
and did see some keyframes etc . , so it looks like I could
manipulate this cylinders movements this way , via keys ?

 Sorry , but I have no use for the Choreography Window
in RS3D . Every single solitary trip in their has resulted
in mass bug report emailings .

  I was always a huge fan of morphing . So easy to use .
As you well know , we had no need for the Choreo window
(and it's bugs) when we morphed in V3 !!!!!

 Nothing could be easier and it worked so nicely . So
now , is this carriage tool (and other such tools) so much
more advanced simply because of editable keyframes via the
Cheography window ?

 If not (I hope not) then maybe you could please explain
the big adantage of "Carriages" ?

 I don't actually understand what it is you and Matthias
are doing here . Maybe you could explain the difference
between "carriage" and good old fashioned , solid , easy
"Morphing" ?

 Thanks In Advance .

studio

Reply via email to