studio
> Hi Daniel, > for this use morphs (really, I like morphs). > In Properties Windows-->Gen Tab is a "Hide Chors" check box > and you can use RMB in Chor Window and set it to "selected only" > Use CRTL+Klick on "keyframer" or "pose" to set it as last actual > animator (the point in front of the last animator is jumping to your > selection then and shows which one is the last animator on stack). > Matthias > > One thing I hate about the chor window, > > and maybe I'm wrong here, but it fills up with a lot of chors, and I > > can't choose which ones to display.. > > For a normally complex humanoid skeleton, this can quickly become > > quite a scroll-job.. Also, I wish there was a way to store entire > > skeleton poses in one keyframe each, so that you can select & copy > > them easily.. I keep finding these animation - tutorials, and the > > users there can just go in and move the whole pose on the timeline, or > > save it into a library and call it whenever.. seems more > > userfriendly.. > > > > Daniel > > > > On 12/7/06, Matthias Kappenberg <[EMAIL PROTECTED]> wrote: > > > Hi Garry, > > > > > > in my opinion the chor window is the really important > > > part in good looking keyframed anims, and very useful, too. > > > Another point is that it is a really hard task to create > > > a "anim in anim in anim" with morphs > > > or a simple 720° rotation while moving from 0,0,0 to 2,0,0. > > > > > > How do you control accurate keyframed anims? > > > Ease in and out of motions and rotations? > > > Weights between anims? > > > A simple opening hand? > > > ..... > > > > > > I'm really interested, Stefans work was very inspiring for me > > > and I like to see your workflow :-) > > > > > > The advantage of carriages is in my opinion that you don't have to > > > change your anims, only the objects(geometry), if you've binded levels > > > to the carriages you have just to drop in the new objects. > > > > > > Think about this little anim: Create some spheres, let's say 5, > > > and animate them with some ping-pong movement and rotations > > > over 500 frames with morphs :-? > > > > > > Now the customer comes in and says: > > > Spheres, you should use Quads!!! > > > > > > OK, if you're working with the chor window, simply save > > > the chors from the 5 spheres and load them for the 5 quads, > > > less than 2 minutes of work. > > > > > > Is this possible with morphs, too? > > > > > > If you've used levels to animate, or carriages simply drop new objects > > > in the levels or bind the new objects to the carriages. > > > Less than 2 minutes again ;-) > > > > > > I like morphs, but not in all workflows. > > > > > > Matthias > > > > > > > > > > > > > > Sorry , but I have no use for the Choreography Window > > > > in RS3D . Every single solitary trip in their has resulted > > > > in mass bug report emailings . > > > > > > > > I was always a huge fan of morphing . So easy to use . > > > > As you well know , we had no need for the Choreo window > > > > (and it's bugs) when we morphed in V3 !!!!! > > > > > > > > Nothing could be easier and it worked so nicely . So > > > > now , is this carriage tool (and other such tools) so much > > > > more advanced simply because of editable keyframes via the > > > > Cheography window ? > > > > > > > > If not (I hope not) then maybe you could please explain > > > > the big adantage of "Carriages" ? > > > > > > > > I don't actually understand what it is you and Matthias > > > > are doing here . Maybe you could explain the difference > > > > between "carriage" and good old fashioned , solid , easy > > > > "Morphing" ? > > > > > > > > Thanks In Advance . > > > > > > > > studio > > > > > > > > > > > > > > > -------------------------------------------------------------------------------- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.394 / Virus Database: 268.15.9/573 - Release Date: 12/5/2006
