One thing I hate about the chor window,
and maybe I'm wrong here, but it fills up with a lot of chors, and I
can't choose which ones to display..
For a normally complex humanoid skeleton, this can quickly become
quite a scroll-job.. Also, I wish there was a way to store entire
skeleton poses in one keyframe each, so that you can select & copy
them easily.. I keep finding these animation - tutorials, and the
users there can just go in and move the whole pose on the timeline, or
save it into a library and call it whenever.. seems more
userfriendly..

Daniel

On 12/7/06, Matthias Kappenberg <[EMAIL PROTECTED]> wrote:
Hi Garry,

in my opinion the chor window is the really important
part in good looking keyframed anims, and very useful, too.
Another point is that it is a really hard task to create
a "anim in anim in anim" with morphs
or a simple 720° rotation while moving from 0,0,0 to 2,0,0.

How do you control accurate keyframed anims?
Ease in and out of motions and rotations?
Weights between anims?
A simple opening hand?
.....

I'm really interested, Stefans work was very inspiring for me
and I like to see your workflow :-)

The advantage of carriages is in my opinion that you don't have to
change your anims, only the objects(geometry), if you've binded levels
to the carriages you have just to drop in the new objects.

Think about this little anim: Create some spheres, let's say 5,
and animate them with some ping-pong movement and rotations
over 500 frames with morphs :-?

Now the customer comes in and says:
Spheres, you should use Quads!!!

OK, if you're working with the chor window, simply save
the chors from the 5 spheres and load them for the 5 quads,
less than 2 minutes of work.

Is this possible with morphs, too?

If you've used levels to animate, or carriages simply drop new objects
in the levels or bind the new objects to the carriages.
Less than 2 minutes again ;-)

I like morphs, but not in all workflows.

Matthias


>
>   Sorry , but I have no use for the Choreography Window
> in RS3D . Every single solitary trip in their has resulted
> in mass bug report emailings .
>
>    I was always a huge fan of morphing . So easy to use .
> As you well know , we had no need for the Choreo window
> (and it's bugs) when we morphed in V3 !!!!!
>
>   Nothing could be easier and it worked so nicely . So
> now , is this carriage tool (and other such tools) so much
> more advanced simply because of editable keyframes via the
> Cheography window ?
>
>   If not (I hope not) then maybe you could please explain
> the big adantage of "Carriages" ?
>
>  I don't actually understand what it is you and Matthias
> are doing here . Maybe you could explain the difference
> between "carriage" and good old fashioned , solid , easy
> "Morphing" ?
>
>   Thanks In Advance .
>
> studio
>



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