Hi Dan :

  Good explanation , thanks . Hmmm ... why could we not
simply have transferable morph targets ?

  That is to say , something at least 10-20 times easier
to use than this absolutely freakin' crazy stuff that
Stef and Mat are trailblazing .

  Thanks to Stef & Mat & you for contributing ... but
oh my god this is bullshit , I mean so far . Maybe in
RS3D V6 it will begin to come alive a little bit more .

  Oh well , it seems there is no easy solution , no
matter which ship you attempt to jump onto . I guess
it's just one of those things where we might have to
wait until basic tools are easy to use .

  Then again , it probably would only take a series
of advanced tutorials to show RS3D users how it is
actually possible now .

Then when the art expands we can all expand with it .

Thanks .

studio






> Hey Studio,
> 
> I guess the advantage from carriages over morphing is that you don't
> have to know exact positions to set up (non-desctructive) animations.
> For example, if you animate an object that follows a character around,
> or maybe sticks to him somehow, you would have to set up a lot of
> morph-targets and would commit the object to this motion, regardless
> of what the character does..
> If you set this up with a character constraint however, you would only
> set it up once, and would then only worry about the character, since
> you can trust that the carrage is going to translate the motion onto
> the object..
> Maybe I'm not explaining this right, but that''s how it made sense to me :)
> 
> Have a good one.
> 
> Daniel
> 
> On 12/6/06, studio <[EMAIL PROTECTED]> wrote:
> > > and later on, if something is unclear when you test it out.. just ask..!
> > > Hope it will help out..
> > > have fun.
> > > Take Care
> > > Best Regards
> > > Stefan Gustafsson ( Beg-inner )
> >
> > Hi Stef :
> >
> >  OK , ran the project . It ran fine but I did not actually
> > see what was going on so ... I went into the Choreo window
> > and did see some keyframes etc . , so it looks like I could
> > manipulate this cylinders movements this way , via keys ?
> >
> >  Sorry , but I have no use for the Choreography Window
> > in RS3D . Every single solitary trip in their has resulted
> > in mass bug report emailings .
> >
> >   I was always a huge fan of morphing . So easy to use .
> > As you well know , we had no need for the Choreo window
> > (and it's bugs) when we morphed in V3 !!!!!
> >
> >  Nothing could be easier and it worked so nicely . So
> > now , is this carriage tool (and other such tools) so much
> > more advanced simply because of editable keyframes via the
> > Cheography window ?
> >
> >  If not (I hope not) then maybe you could please explain
> > the big adantage of "Carriages" ?
> >
> >  I don't actually understand what it is you and Matthias
> > are doing here . Maybe you could explain the difference
> > between "carriage" and good old fashioned , solid , easy
> > "Morphing" ?
> >
> >  Thanks In Advance .
> >
> > studio
> >
> 
> 
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>

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