Hi Dan : Good explanation , thanks . Hmmm ... why could we not simply have transferable morph targets ?
That is to say , something at least 10-20 times easier to use than this absolutely freakin' crazy stuff that Stef and Mat are trailblazing . Thanks to Stef & Mat & you for contributing ... but oh my god this is bullshit , I mean so far . Maybe in RS3D V6 it will begin to come alive a little bit more . Oh well , it seems there is no easy solution , no matter which ship you attempt to jump onto . I guess it's just one of those things where we might have to wait until basic tools are easy to use . Then again , it probably would only take a series of advanced tutorials to show RS3D users how it is actually possible now . Then when the art expands we can all expand with it . Thanks . studio > Hey Studio, > > I guess the advantage from carriages over morphing is that you don't > have to know exact positions to set up (non-desctructive) animations. > For example, if you animate an object that follows a character around, > or maybe sticks to him somehow, you would have to set up a lot of > morph-targets and would commit the object to this motion, regardless > of what the character does.. > If you set this up with a character constraint however, you would only > set it up once, and would then only worry about the character, since > you can trust that the carrage is going to translate the motion onto > the object.. > Maybe I'm not explaining this right, but that''s how it made sense to me :) > > Have a good one. > > Daniel > > On 12/6/06, studio <[EMAIL PROTECTED]> wrote: > > > and later on, if something is unclear when you test it out.. just ask..! > > > Hope it will help out.. > > > have fun. > > > Take Care > > > Best Regards > > > Stefan Gustafsson ( Beg-inner ) > > > > Hi Stef : > > > > OK , ran the project . It ran fine but I did not actually > > see what was going on so ... I went into the Choreo window > > and did see some keyframes etc . , so it looks like I could > > manipulate this cylinders movements this way , via keys ? > > > > Sorry , but I have no use for the Choreography Window > > in RS3D . Every single solitary trip in their has resulted > > in mass bug report emailings . > > > > I was always a huge fan of morphing . So easy to use . > > As you well know , we had no need for the Choreo window > > (and it's bugs) when we morphed in V3 !!!!! > > > > Nothing could be easier and it worked so nicely . So > > now , is this carriage tool (and other such tools) so much > > more advanced simply because of editable keyframes via the > > Cheography window ? > > > > If not (I hope not) then maybe you could please explain > > the big adantage of "Carriages" ? > > > > I don't actually understand what it is you and Matthias > > are doing here . Maybe you could explain the difference > > between "carriage" and good old fashioned , solid , easy > > "Morphing" ? > > > > Thanks In Advance . > > > > studio > > > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.1.394 / Virus Database: 268.15.9/573 - Release Date: 12/5/2006 > >
