> Hi Daniel,
> for this use morphs (really, I like morphs).
> In Properties Windows-->Gen Tab is a "Hide Chors" check box
> and you can use RMB in Chor Window and set it to "selected only"
> Use CRTL+Klick on "keyframer" or "pose" to set it as last actual
> animator (the point in front of the last animator is jumping to your
> selection then and shows which one is the last animator on stack).
> Matthias

Hi Matt :

  Great Tip !!
I read your previous post on morph drawbacks and totally agree
that it is flawed , but does it have to be ? Is there not some
way of modifying the present concept of "contained morphs" &
opening it up a bit ? Probably not , but maybe ...

  My problem with the choreo window is that every single solitary
time I have gone "in there" (it's like a haunted house) I end
up sending RS bug reports and never getting anything done .

  Seriously . Maybe SP3 has cured some of them , but wow , I
just could not believe what I was seeing .

   I think my problem "in there" is that I have to do a lot of
experimenting and hunting-pecking , and exploring , and the
choreo window just can not stand up to that kind of torture .
It eventually get's fed up with me and bug's out !

  Getting back to morphs for a second . As Alisdair has said
recently/previously - when something is easy to use ... it
actually get's used . When something is more difficult to
master , then it then get's set aside .

  I love morphs , and do not have any clients anyway , so
maybe for guys like myself , with little patience and no
time for learning new concepts (and then have to learn the
workarounds to make these concepts actually functional) ,
maybe there are other ways too , with RS3D V5 (sp3) .

 Thanks again for your time & efforts (and projects)

studio




> > One thing I hate about the chor window,
> > and maybe I'm wrong here, but it fills up with a lot of chors, and I
> > can't choose which ones to display..
> > For a normally complex humanoid skeleton, this can quickly become
> > quite a scroll-job.. Also, I wish there was a way to store entire
> > skeleton poses in one keyframe each, so that you can select & copy
> > them easily.. I keep finding these animation - tutorials, and the
> > users there can just go in and move the whole pose on the timeline, or
> > save it into a library and call it whenever.. seems more
> > userfriendly..
> >
> > Daniel
> >
> > On 12/7/06, Matthias Kappenberg <[EMAIL PROTECTED]> wrote:
> > > Hi Garry,
> > >
> > > in my opinion the chor window is the really important
> > > part in good looking keyframed anims, and very useful, too.
> > > Another point is that it is a really hard task to create
> > > a "anim in anim in anim" with morphs
> > > or a simple 720° rotation while moving from 0,0,0 to 2,0,0.
> > >
> > > How do you control accurate keyframed anims?
> > > Ease in and out of motions and rotations?
> > > Weights between anims?
> > > A simple opening hand?
> > > .....
> > >
> > > I'm really interested, Stefans work was very inspiring for me
> > > and I like to see your workflow :-)
> > >
> > > The advantage of carriages is in my opinion that you don't have to
> > > change your anims, only the objects(geometry), if you've binded levels
> > > to the carriages you have just to drop in the new objects.
> > >
> > > Think about this little anim: Create some spheres, let's say 5,
> > > and animate them with some ping-pong movement and rotations
> > > over 500 frames with morphs :-?
> > >
> > > Now the customer comes in and says:
> > > Spheres, you should use Quads!!!
> > >
> > > OK, if you're working with the chor window, simply save
> > > the chors from the 5 spheres and load them for the 5 quads,
> > > less than 2 minutes of work.
> > >
> > > Is this possible with morphs, too?
> > >
> > > If you've used levels to animate, or carriages simply drop new objects
> > > in the levels or bind the new objects to the carriages.
> > > Less than 2 minutes again ;-)
> > >
> > > I like morphs, but not in all workflows.
> > >
> > > Matthias
> > >
> > >
> > > >
> > > >   Sorry , but I have no use for the Choreography Window
> > > > in RS3D . Every single solitary trip in their has resulted
> > > > in mass bug report emailings .
> > > >
> > > >    I was always a huge fan of morphing . So easy to use .
> > > > As you well know , we had no need for the Choreo window
> > > > (and it's bugs) when we morphed in V3 !!!!!
> > > >
> > > >   Nothing could be easier and it worked so nicely . So
> > > > now , is this carriage tool (and other such tools) so much
> > > > more advanced simply because of editable keyframes via the
> > > > Cheography window ?
> > > >
> > > >   If not (I hope not) then maybe you could please explain
> > > > the big adantage of "Carriages" ?
> > > >
> > > >  I don't actually understand what it is you and Matthias
> > > > are doing here . Maybe you could explain the difference
> > > > between "carriage" and good old fashioned , solid , easy
> > > > "Morphing" ?
> > > >
> > > >   Thanks In Advance .
> > > >
> > > > studio
> > > >
> > >
> > >
> >
> >
>


--------------------------------------------------------------------------------


No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.1.394 / Virus Database: 268.15.9/573 - Release Date: 12/5/2006

studio

----- Original Message -----
From: "Matthias Kappenberg" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, December 07, 2006 5:32 PM
Subject: Re: Carriages can actually be very useful... =) Re: Is there Anyone 
that... forgotten to say


> Hi Daniel,
>
> for this use morphs (really, I like morphs).
>
> In Properties Windows-->Gen Tab is a "Hide Chors" check box
> and you can use RMB in Chor Window and set it to "selected only"
>
> Use CRTL+Klick on "keyframer" or "pose" to set it as last actual
> animator (the point in front of the last animator is jumping to your
> selection then and shows which one is the last animator on stack).
>
> Maybe useful for you.
>
> Matthias
>
>
> ----- Original Message -----
> From: "Daniel Richter" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Thursday, December 07, 2006 10:42 PM
> Subject: Re: Carriages can actually be very useful... =) Re: Is there Anyone 
> that... forgotten to say
>
>
> > One thing I hate about the chor window,
> > and maybe I'm wrong here, but it fills up with a lot of chors, and I
> > can't choose which ones to display..
> > For a normally complex humanoid skeleton, this can quickly become
> > quite a scroll-job.. Also, I wish there was a way to store entire
> > skeleton poses in one keyframe each, so that you can select & copy
> > them easily.. I keep finding these animation - tutorials, and the
> > users there can just go in and move the whole pose on the timeline, or
> > save it into a library and call it whenever.. seems more
> > userfriendly..
> >
> > Daniel
> >
> > On 12/7/06, Matthias Kappenberg <[EMAIL PROTECTED]> wrote:
> > > Hi Garry,
> > >
> > > in my opinion the chor window is the really important
> > > part in good looking keyframed anims, and very useful, too.
> > > Another point is that it is a really hard task to create
> > > a "anim in anim in anim" with morphs
> > > or a simple 720° rotation while moving from 0,0,0 to 2,0,0.
> > >
> > > How do you control accurate keyframed anims?
> > > Ease in and out of motions and rotations?
> > > Weights between anims?
> > > A simple opening hand?
> > > .....
> > >
> > > I'm really interested, Stefans work was very inspiring for me
> > > and I like to see your workflow :-)
> > >
> > > The advantage of carriages is in my opinion that you don't have to
> > > change your anims, only the objects(geometry), if you've binded levels
> > > to the carriages you have just to drop in the new objects.
> > >
> > > Think about this little anim: Create some spheres, let's say 5,
> > > and animate them with some ping-pong movement and rotations
> > > over 500 frames with morphs :-?
> > >
> > > Now the customer comes in and says:
> > > Spheres, you should use Quads!!!
> > >
> > > OK, if you're working with the chor window, simply save
> > > the chors from the 5 spheres and load them for the 5 quads,
> > > less than 2 minutes of work.
> > >
> > > Is this possible with morphs, too?
> > >
> > > If you've used levels to animate, or carriages simply drop new objects
> > > in the levels or bind the new objects to the carriages.
> > > Less than 2 minutes again ;-)
> > >
> > > I like morphs, but not in all workflows.
> > >
> > > Matthias
> > >
> > >
> > > >
> > > >   Sorry , but I have no use for the Choreography Window
> > > > in RS3D . Every single solitary trip in their has resulted
> > > > in mass bug report emailings .
> > > >
> > > >    I was always a huge fan of morphing . So easy to use .
> > > > As you well know , we had no need for the Choreo window
> > > > (and it's bugs) when we morphed in V3 !!!!!
> > > >
> > > >   Nothing could be easier and it worked so nicely . So
> > > > now , is this carriage tool (and other such tools) so much
> > > > more advanced simply because of editable keyframes via the
> > > > Cheography window ?
> > > >
> > > >   If not (I hope not) then maybe you could please explain
> > > > the big adantage of "Carriages" ?
> > > >
> > > >  I don't actually understand what it is you and Matthias
> > > > are doing here . Maybe you could explain the difference
> > > > between "carriage" and good old fashioned , solid , easy
> > > > "Morphing" ?
> > > >
> > > >   Thanks In Advance .
> > > >
> > > > studio
> > > >
> > >
> > >
> >
> >
>


--------------------------------------------------------------------------------


No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.1.394 / Virus Database: 268.15.9/573 - Release Date: 12/5/2006

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