Hello again,

I will be a little more specific;
I am trying to animate a field of long grass, which I would like to affect
as an object or a force passes through it.
I am not sure whether to use 2D curves or 3D shapes for the grass and I do
not know whether I need to employ skeletons. Either way I need to fix the
base of the grass somehow and only affect the rest of it. I would like the
grass to bend with the force/collision.

Does this kind of work require scripts (of which I have no experience), or
can it be done directly with the Realsoft toolset ?

As always, any help is much appreciated.

Chris Sellars
Morsel Animation

----- Original Message -----
From: "K-UDA" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, August 15, 2007 11:37 AM
Subject: Re: Skeleton collision detection


> Hello,Chris.
> You are able to lattice-mapping a skeleton joint to a analytic sphere.
> Best regards.
> K-UDA
> ----- Original Message -----
> From: "Chris Sellars" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Wednesday, August 15, 2007 8:55 AM
> Subject: Skeleton collision detection
>
>
> > Hi Folks,
> >
> > Anyone know how to get collision detection working on skeletons ?
> >
> > Thanks,
> >
> > Chris
> > Morsel Animation
>
>
>
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