At 23:02 22-8-2007, you wrote:
Hi Mark :

 Looks flawless , to me . Good job !

Thanks Garry (but didn't you see the object penetrations?! collision distance should be a little bit higher)

Yep , I saw . What I simply meant was ... that the 2 packages
seemed to work very well together , according to your example anim .


Yes, that's good news, although in this case Chrono isn't affected by DA, it's strictly one-way. Nitpicking again...



Meanwhile I came up with a nice way to visualize the Chrono springs in raytracing. It involves lattice mapping a 2-point nurbs curve to the cubes (near the Chrone Markers), and a material based on the uv-space of nurbs curves.


OK, here it is (some mistakes in the upper springs because of lattice mapping problems)
http://www.athanor3d.com/div/27cubes1.avi
8 MB, Xvid (is this too big? let me know)

I attached the spring material I used here; apply as a default material to a nurbs curve (raytracing-visible enabled, and with head and tail radius >0, depends on your scene scale).

-Mark H

Attachment: nurbsspringmat.r3d
Description: Binary data

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