Hi Mark :
Looks flawless , to me . Good job !
Thanks Garry (but didn't you see the object penetrations?! collision
distance should be a little bit higher)
Yep , I saw . What I simply meant was ... that the 2 packages
seemed to work very well together , according to your example anim .
Meanwhile I came up with a nice way to visualize the Chrono springs
in raytracing. It involves lattice mapping a 2-point nurbs curve to
the cubes (near the Chrone Markers), and a material based on the
uv-space of nurbs curves. Only 55 curves left to map manually... hey,
they don't call me Mark the Monk for nothing ;)
And thanks for your tablecloth, simulation can be a great way to model objects!
I hope I can come up with some whacky results in a few days,
-Mark H
Keep up the good hard work , some interesting results , for sure .
garry
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