Very cool :-)

Matthias


----- Original Message ----- 
From: "Mark Heuymans" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Friday, August 24, 2007 4:11 PM
Subject: Chrono spring test & spring material


> At 23:02 22-8-2007, you wrote:
> >Hi Mark :
> >
> >>>  Looks flawless , to me . Good job !
> >
> >>Thanks Garry (but didn't you see the object penetrations?! 
> >>collision distance should be a little bit higher)
> >
> >Yep , I saw . What I simply meant was ... that the 2 packages
> >seemed to work very well together , according to your example anim .
> 
> 
> Yes, that's good news, although in this case Chrono isn't affected by 
> DA, it's strictly one-way. Nitpicking again...
> 
> 
> 
> >>Meanwhile I came up with a nice way to visualize the Chrono springs 
> >>in raytracing. It involves lattice mapping a 2-point nurbs curve to 
> >>the cubes (near the Chrone Markers), and a material based on the 
> >>uv-space of nurbs curves.
> 
> 
> OK, here it is (some mistakes in the upper springs because of lattice 
> mapping problems)
> http://www.athanor3d.com/div/27cubes1.avi
> 8 MB, Xvid (is this too big? let me know)
> 
> I attached the spring material I used here; apply as a default 
> material to a nurbs curve (raytracing-visible enabled, and with head 
> and tail radius >0, depends on your scene scale).
> 
> -Mark H
> 

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