Very cool :-) Matthias
----- Original Message ----- From: "Mark Heuymans" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Friday, August 24, 2007 4:11 PM Subject: Chrono spring test & spring material > At 23:02 22-8-2007, you wrote: > >Hi Mark : > > > >>> Looks flawless , to me . Good job ! > > > >>Thanks Garry (but didn't you see the object penetrations?! > >>collision distance should be a little bit higher) > > > >Yep , I saw . What I simply meant was ... that the 2 packages > >seemed to work very well together , according to your example anim . > > > Yes, that's good news, although in this case Chrono isn't affected by > DA, it's strictly one-way. Nitpicking again... > > > > >>Meanwhile I came up with a nice way to visualize the Chrono springs > >>in raytracing. It involves lattice mapping a 2-point nurbs curve to > >>the cubes (near the Chrone Markers), and a material based on the > >>uv-space of nurbs curves. > > > OK, here it is (some mistakes in the upper springs because of lattice > mapping problems) > http://www.athanor3d.com/div/27cubes1.avi > 8 MB, Xvid (is this too big? let me know) > > I attached the spring material I used here; apply as a default > material to a nurbs curve (raytracing-visible enabled, and with head > and tail radius >0, depends on your scene scale). > > -Mark H >
