Hi Garry,

The little tests I tried, showed that redrawing screens is much slower than VRML. Both on the same OGL card. So I think VRML is better optimized. Maybe because VRML is based on polygons, I don't know. I also have problems with the large sky dome around my city. RSView simply doesn't show it. I think it's because of the clipping size.
But I couldn't find a way to change the clipping distance.
And as VRML is working ok I just didn't invest much time in this new viewer.

Arjo.

studio wrote:
I'm afraid my city is a bit too complex for this viewer :(
So I'll keep using the VRML version. But you're right it would be nice if I could use the rsview instead.
Arjo.

Hi Arjo :

  Will more & more powerful OpenGL cards solve the scene
complexity issue for you in the future ? Or is it simply
not that easy for very complex , high geometry scenes ?

cheers (& having a lot of fun with the new RS viewer)

garry




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