> > If I make a texture 'RT Invisible' it still gets > > rendered in OpengL . To me this sounds incorrect . > > Is there a reason for this ? > > studio
> Check and see if 'update textures' is set in your view properties. Are you saying that you cannot reproduce this problem ? Are you saying 'Update Textures' solved it for you ? I'm guessing ... , ... "none of the above" . Also , when I make a 'Light Object' , 'Wireframe Invisible' (so as to get it to hell out of the way) it stops working in OpengL mode . It still Raytraces fine , though . Fun ? Wow ! studio
