> > If I make a texture 'RT Invisible' it still gets
> > rendered in OpengL . To me this sounds incorrect .
> >   Is there a reason for this ?
> > studio


> Check and see if 'update textures' is set in your view properties.

  Are you saying that you cannot reproduce this problem ?
  Are you saying 'Update Textures' solved it for you ?

  I'm guessing ... , ... "none of the above" .

Also , when I make a 'Light Object' , 'Wireframe Invisible'
(so as to get it to hell out of the way) it stops working
in OpengL mode . It still Raytraces fine , though .


Fun ? Wow !

studio


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