> > > Also , when I make a 'Light Object' , 'Wireframe Invisible'
> > > (so as to get it to hell out of the way) it stops working
> > > in OpengL mode . It still Raytraces fine , though .
 
> > I have a better answer for this one. Select the light and go to the 
> > 'Wire' tab on Object properties and select 'Hide Geometry' to make it 
> > not show up in the view, but still show the light.
> > cm

> Ah yes , the workaround . Thanks , it works fine for my
> purposes .
> garry

  My mistake , this is not a workaround method at all , but
is the way it currently works . Making anything 'WireFrame
Invisible' essentially disables it from OpenGL viewing ,
so in the case of the light object , it disappears and
takes it's light with it .

  However , I'm curious if this is really the best way to
handle these situations ? Shouldn't we be able to diable
OpenGL rendering for anything (including Lights) by making
it 'RT Invisible' , instead of 'WF Invisible' ?

  This makes more sense to me . I mean , if we are disabling
it from Real Time rendering , do we not want to disable it
from Ray Tracing too ?

Just my opinion .

garry

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