> > > Also , when I make a 'Light Object' , 'Wireframe Invisible' > > > (so as to get it to hell out of the way) it stops working > > > in OpengL mode . It still Raytraces fine , though . > > I have a better answer for this one. Select the light and go to the > > 'Wire' tab on Object properties and select 'Hide Geometry' to make it > > not show up in the view, but still show the light. > > cm
> Ah yes , the workaround . Thanks , it works fine for my > purposes . > garry My mistake , this is not a workaround method at all , but is the way it currently works . Making anything 'WireFrame Invisible' essentially disables it from OpenGL viewing , so in the case of the light object , it disappears and takes it's light with it . However , I'm curious if this is really the best way to handle these situations ? Shouldn't we be able to diable OpenGL rendering for anything (including Lights) by making it 'RT Invisible' , instead of 'WF Invisible' ? This makes more sense to me . I mean , if we are disabling it from Real Time rendering , do we not want to disable it from Ray Tracing too ? Just my opinion . garry
