studio wrote:
If I make a texture 'RT Invisible' it still gets
rendered in OpengL . To me this sounds incorrect .
Is there a reason for this ?
studio
Check and see if 'update textures' is set in your view properties.
Are you saying that you cannot reproduce this problem ?
Are you saying 'Update Textures' solved it for you ?
I'm guessing ... , ... "none of the above" .
Sorry for the half-assed suggestion. I was thinking of DELETING the
texture mapping object, not making it RT invis. You are right, this
should work.
Also , when I make a 'Light Object' , 'Wireframe Invisible'
(so as to get it to hell out of the way) it stops working
in OpengL mode . It still Raytraces fine , though .
I have a better answer for this one. Select the light and go to the
'Wire' tab on Object properties and select 'Hide Geometry' to make it
not show up in the view, but still show the light.
cm