To make a light in OGL invisible
(if you're talking about: Don't draw it, but use it)

Try: PropertyWindow-> Hide Geometry :-?

Matthias


----- Original Message ----- 
From: "studio" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Sunday, March 02, 2008 1:36 PM
Subject: Re: Open gL question


> > > > Also , when I make a 'Light Object' , 'Wireframe Invisible'
> > > > (so as to get it to hell out of the way) it stops working
> > > > in OpengL mode . It still Raytraces fine , though .
>  
> > > I have a better answer for this one. Select the light and go to the 
> > > 'Wire' tab on Object properties and select 'Hide Geometry' to make it 
> > > not show up in the view, but still show the light.
> > > cm
> 
> > Ah yes , the workaround . Thanks , it works fine for my
> > purposes .
> > garry
> 
>   My mistake , this is not a workaround method at all , but
> is the way it currently works . Making anything 'WireFrame
> Invisible' essentially disables it from OpenGL viewing ,
> so in the case of the light object , it disappears and
> takes it's light with it .
> 
>   However , I'm curious if this is really the best way to
> handle these situations ? Shouldn't we be able to diable
> OpenGL rendering for anything (including Lights) by making
> it 'RT Invisible' , instead of 'WF Invisible' ?
> 
>   This makes more sense to me . I mean , if we are disabling
> it from Real Time rendering , do we not want to disable it
> from Ray Tracing too ?
> 
> Just my opinion .
> 
> garry
> 
> 

Reply via email to