> Sorry for the half-assed suggestion.  I was thinking of DELETING the 
> texture mapping object, not making it RT invis. You are right, this 
> should work.

That's what I figured too .

> > Also , when I make a 'Light Object' , 'Wireframe Invisible'
> > (so as to get it to hell out of the way) it stops working
> > in OpengL mode . It still Raytraces fine , though .

> I have a better answer for this one. Select the light and go to the 
> 'Wire' tab on Object properties and select 'Hide Geometry' to make it 
> not show up in the view, but still show the light.
> cm

Ah yes , the workaround . Thanks , it works fine for my
purposes .

garry

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