> Sorry for the half-assed suggestion. I was thinking of DELETING the > texture mapping object, not making it RT invis. You are right, this > should work.
That's what I figured too . > > Also , when I make a 'Light Object' , 'Wireframe Invisible' > > (so as to get it to hell out of the way) it stops working > > in OpengL mode . It still Raytraces fine , though . > I have a better answer for this one. Select the light and go to the > 'Wire' tab on Object properties and select 'Hide Geometry' to make it > not show up in the view, but still show the light. > cm Ah yes , the workaround . Thanks , it works fine for my purposes . garry
