Uuuuups didn't read the post in total....

my mistake,
sorry

Matthias


----- Original Message ----- 
From: "Matthias Kappenberg" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Sunday, March 02, 2008 6:56 PM
Subject: Re: Open gL question


> To make a light in OGL invisible
> (if you're talking about: Don't draw it, but use it)
> 
> Try: PropertyWindow-> Hide Geometry :-?
> 
> Matthias
> 
> 
> ----- Original Message ----- 
> From: "studio" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Sunday, March 02, 2008 1:36 PM
> Subject: Re: Open gL question
> 
> 
> > > > > Also , when I make a 'Light Object' , 'Wireframe Invisible'
> > > > > (so as to get it to hell out of the way) it stops working
> > > > > in OpengL mode . It still Raytraces fine , though .
> >  
> > > > I have a better answer for this one. Select the light and go to the 
> > > > 'Wire' tab on Object properties and select 'Hide Geometry' to make it 
> > > > not show up in the view, but still show the light.
> > > > cm
> > 
> > > Ah yes , the workaround . Thanks , it works fine for my
> > > purposes .
> > > garry
> > 
> >   My mistake , this is not a workaround method at all , but
> > is the way it currently works . Making anything 'WireFrame
> > Invisible' essentially disables it from OpenGL viewing ,
> > so in the case of the light object , it disappears and
> > takes it's light with it .
> > 
> >   However , I'm curious if this is really the best way to
> > handle these situations ? Shouldn't we be able to diable
> > OpenGL rendering for anything (including Lights) by making
> > it 'RT Invisible' , instead of 'WF Invisible' ?
> > 
> >   This makes more sense to me . I mean , if we are disabling
> > it from Real Time rendering , do we not want to disable it
> > from Ray Tracing too ?
> > 
> > Just my opinion .
> > 
> > garry
> > 
> > 
> 

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