Uuuuups didn't read the post in total.... my mistake, sorry
Matthias ----- Original Message ----- From: "Matthias Kappenberg" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Sunday, March 02, 2008 6:56 PM Subject: Re: Open gL question > To make a light in OGL invisible > (if you're talking about: Don't draw it, but use it) > > Try: PropertyWindow-> Hide Geometry :-? > > Matthias > > > ----- Original Message ----- > From: "studio" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Sunday, March 02, 2008 1:36 PM > Subject: Re: Open gL question > > > > > > > Also , when I make a 'Light Object' , 'Wireframe Invisible' > > > > > (so as to get it to hell out of the way) it stops working > > > > > in OpengL mode . It still Raytraces fine , though . > > > > > > I have a better answer for this one. Select the light and go to the > > > > 'Wire' tab on Object properties and select 'Hide Geometry' to make it > > > > not show up in the view, but still show the light. > > > > cm > > > > > Ah yes , the workaround . Thanks , it works fine for my > > > purposes . > > > garry > > > > My mistake , this is not a workaround method at all , but > > is the way it currently works . Making anything 'WireFrame > > Invisible' essentially disables it from OpenGL viewing , > > so in the case of the light object , it disappears and > > takes it's light with it . > > > > However , I'm curious if this is really the best way to > > handle these situations ? Shouldn't we be able to diable > > OpenGL rendering for anything (including Lights) by making > > it 'RT Invisible' , instead of 'WF Invisible' ? > > > > This makes more sense to me . I mean , if we are disabling > > it from Real Time rendering , do we not want to disable it > > from Ray Tracing too ? > > > > Just my opinion . > > > > garry > > > > >
