I haven't played with the project yet, but your WIP looks very promising.
Can you make procedural drips too? Or stains that run with gravity?
Thanks for sharing
Miles/..
Probably not with these VSLtools. It might be possible to direct surface
normal upwards before applying Raytracer. Maybe Realflow? Arjo has managed
to cover his city with snow, so why not!
Maybe the vertical dirt in the pic was a bit misleading: the material
parallel mapping objects were placed and scaled manually, this part isn't
100% automatic. But the Rust is! (embedded in the Concrete material but
applied as Scope in the iron - the Scope part is probably buggy but looks
nice, which is why I kept it!)
Things learned so far: there still is much room under the hood for
improvement of the AO and maybe even the GI shader, using AntiAliasing info
to modify Raycount recursively and reduce render time and noise! (no
promises...).
thanks Miles, still working on it but it's getting too late again,
-Mark