Hello,

Yet one remark on this idea. Something that might be an interesting request to Vesa and Juha. In Cinema 4D there's a shader that is called "proximal". This shader detects the distance to chosen objects, either the entire object or it's points or
edges.

A VSL shader can access the distance to any chosen 3D points fairly simply - just map the shader e.g. using a sphere mapping, where z component is the radial distance from the map center. In other words, material mapping geometry is the tool for passing 3D space related parameters to shaders.

Anyway, I guess this is a matter of easiness of the workflow, especially in animation situations.

Best regards,
Vesa


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