I guess selection on objects should be possible. Maybe how the selective
lighting works.
Arjo.
Yes, that's the next step... I also remember something about object ID, I'll
check it out.
Meanwhile, I added cracks to go along with the discoloration. Maybe it's too
slow for practical use... on the other hand, it automatically detects all
adjacent surfaces, it requires no manual material mappings, etc. Numerous
hurdles that got in the way (like weird behavior of SDS objects: try my
previous concrete with an SDS object!), this took a lot of time - Garry, you
have a point :(
Indeed, only two things are needed to make it into a really useful material:
detection on what objects to ignore, and speed.
http://www.athanor3d.com/pub/concretecracksSDS.jpg
http://www.athanor3d.com/pub/concretecracksSDS.r3d (objects and materials
only)
I'll post an update if I get more results,
-Mark