Hi Mark,

Many thanks ...  fine work and thanks for the gift.

Came a few days late as client already decided not to go with the thing I could have used it for but you get that. He went with something else I put in front of him so no loss :-)

Neil Cooke

----- Original Message ----- From: "Mark Heuymans" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Friday, April 04, 2008 5:41 AM
Subject: more procedural concrete


I guess selection on objects should be possible. Maybe how the selective
lighting works.

Arjo.



Yes, that's the next step... I also remember something about object ID, I'll check it out.

Meanwhile, I added cracks to go along with the discoloration. Maybe it's too slow for practical use... on the other hand, it automatically detects all adjacent surfaces, it requires no manual material mappings, etc. Numerous hurdles that got in the way (like weird behavior of SDS objects: try my previous concrete with an SDS object!), this took a lot of time - Garry, you have a point :(

Indeed, only two things are needed to make it into a really useful material: detection on what objects to ignore, and speed.

http://www.athanor3d.com/pub/concretecracksSDS.jpg
http://www.athanor3d.com/pub/concretecracksSDS.r3d (objects and materials only)

I'll post an update if I get more results,
-Mark

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