On Tuesday 01 April 2008 13:08, Mark Heuymans wrote: > > Hi Mark, > > > > Yet one remark on this idea. Something that might be an > > interesting request > > to Vesa and Juha. > > In Cinema 4D there's a shader that is called "proximal". This > > shader detects > > the distance to chosen objects, either the entire object or > > it's points or edges. The closer the object the higher the > > value returned (fall off can be > > adjusted). > > > > But what's most important: This shader is much, much faster > > than AO! > > > > I've seen this shader used to fake foam around a boat on a > > water surface. Myself, I used it once in a tutorial about a > > falling logo that changes the color and triggers particles when > > the it touches the floor. Here's a little movie: > > www.xs4all.nl/~joly/temp/bob.mpg > > > > Arjo. > > Nice one Arjo! > Cinema4d seems like an interesting package. Trying to expand my > horizon, I started studying Blender but its interface is so very > alien... > > Thanks for the feedback, > -Mark
Blender - LOL - some people can do great stuff with it but like yourself, I found the interface impenetrable. It seems to make some clever stuff easy to do but then makes some easy stuff almost impossible:) LeeE
