On Tuesday 01 April 2008 13:08, Mark Heuymans wrote:
> > Hi Mark,
> >
> > Yet one remark on this idea. Something that might be an
> > interesting request
> > to Vesa and Juha.
> > In Cinema 4D there's a shader that is called "proximal". This
> > shader detects
> > the distance to chosen objects, either the entire object or
> > it's points or edges. The closer the object the higher the
> > value returned (fall off can be
> > adjusted).
> >
> > But what's most important: This shader is much, much faster
> > than AO!
> >
> > I've seen this shader used to fake foam around a boat on a
> > water surface. Myself, I used it once in a tutorial about a
> > falling logo that changes the color and triggers particles when
> > the it touches the floor. Here's a little movie:
> > www.xs4all.nl/~joly/temp/bob.mpg
> >
> > Arjo.
>
> Nice one Arjo!
> Cinema4d seems like an interesting package. Trying to expand my
> horizon, I started studying Blender but its interface is so very
> alien...
>
> Thanks for the feedback,
> -Mark

Blender - LOL - some people can do great stuff with it but like 
yourself, I found the interface impenetrable.  It seems to make 
some clever stuff easy to do but then makes some easy stuff almost 
impossible:)

LeeE

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