Hi Mark, Yet one remark on this idea. Something that might be an interesting request to Vesa and Juha. In Cinema 4D there's a shader that is called "proximal". This shader detects the distance to chosen objects, either the entire object or it's points or edges. The closer the object the higher the value returned (fall off can be adjusted).
But what's most important: This shader is much, much faster than AO! I've seen this shader used to fake foam around a boat on a water surface. Myself, I used it once in a tutorial about a falling logo that changes the color and triggers particles when the it touches the floor. Here's a little movie: www.xs4all.nl/~joly/temp/bob.mpg Arjo. > -----Oorspronkelijk bericht----- > Van: [EMAIL PROTECTED] [mailto:owner- > [EMAIL PROTECTED] Namens Arjo Rozendaal > Verzonden: dinsdag 1 april 2008 8:23 > Aan: [email protected] > Onderwerp: RE: procedural concrete, rusty iron > > Hi Mark, > > This is really a very clever idea! > I guess selection on objects should be possible. Maybe how the > selective > lighting works. > > Arjo. >
