Hi Mark,

This is really a very clever idea!
I guess selection on objects should be possible. Maybe how the selective
lighting works.

Arjo.

> -----Oorspronkelijk bericht-----
> Van: [EMAIL PROTECTED] [mailto:owner-
> [EMAIL PROTECTED] Namens Mark Heuymans
> Verzonden: dinsdag 1 april 2008 0:13
> Aan: [email protected]
> Onderwerp: procedural concrete, rusty iron
> 
> Hi all,
> 
> It's been an old dream for me to make 'intelligent' materials, I mean
> like in the real world: materials that are more or less aware of their
> surroundings. For example, a rusty pipe gives off reddish rust to the
> surroundings; it's often the complete optical isolation of individual
> objects that makes them look artificial and dead. GI can help here
> because it connects objects by their mutual illumination, but there's
> more: the surface materials themselves.
> It then occurred to me that the Raytrace VSL object offers some
> possibilities: instead of using it for illumination (like in GI and
> AO), why not use it for Color or Scope?  This way, I managed to make a
> procedural concrete that turns rusty reddish near every surface the
> Raytracer hits. See attached image... here is the project:
> http://www.athanor3d.com/pub/smartprocedurals.r3d
> 


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