Hi Mark, This is really a very clever idea! I guess selection on objects should be possible. Maybe how the selective lighting works.
Arjo. > -----Oorspronkelijk bericht----- > Van: [EMAIL PROTECTED] [mailto:owner- > [EMAIL PROTECTED] Namens Mark Heuymans > Verzonden: dinsdag 1 april 2008 0:13 > Aan: [email protected] > Onderwerp: procedural concrete, rusty iron > > Hi all, > > It's been an old dream for me to make 'intelligent' materials, I mean > like in the real world: materials that are more or less aware of their > surroundings. For example, a rusty pipe gives off reddish rust to the > surroundings; it's often the complete optical isolation of individual > objects that makes them look artificial and dead. GI can help here > because it connects objects by their mutual illumination, but there's > more: the surface materials themselves. > It then occurred to me that the Raytrace VSL object offers some > possibilities: instead of using it for illumination (like in GI and > AO), why not use it for Color or Scope? This way, I managed to make a > procedural concrete that turns rusty reddish near every surface the > Raytracer hits. See attached image... here is the project: > http://www.athanor3d.com/pub/smartprocedurals.r3d >
