Hi Gunnar :

Thanks very much for your reply . Feeling a little like I'm
the only one who cares about stuff like this , so it's very
nice to hear from someone who completely understands .

Anyway , let's face it , some of us really love this S/W , so
of course we will speak our minds , even if it may cause some
small troubles , now and then , here and there .

 It's best , I think , that we do speak up , and not try to
focus on being a very good boy . It's best for the Realsoft3D
in the long run , in the bigger picture .

I really believe that Realsoft3D would be an absolute killer
S/W for the Apple platform , but I think it must have it's
rough edges , smoothed out first . Things absolutely _must_
work , first time ... everytime . No excuses .

 Anyway , here's hoping that RS will make a quantum leap
forward with all it's many tools by fixing the coding here
and there , and opening itself up to the world much more .

cheers Gunnar & thanks again for your post

garry


Hi Garry,
with all that about file exchange and import export you are ABSOLUTELY right!!
i´m speaking about their importance to RS for nearly as long as im on the beta
list and its still one of the worst supported parts of rs.. dont know why but
there are plugins for rs for import/export that work 1000% better then rs´s
own tools.. there is just a few (matchmoving ) importers in real which really
do what they claim the rest ist just halfway useless implementations like
3ds,obj,fbx .. none of them works really .. its really not the best
advertisement for rs, especially as today everyone wants to import / export
something to other special tools. i fully understand your point!
gunnar


Speaking :
 of import/export do we have any means/methods/workarounds
for exchanging camera data with other S/W ?
 I know we can import Icarus/Boujou/RealViz , but what
about getting camera data out of RS and into Max or After
Effects etc etc etc ?
(I'm assuming - not)
Thanks
studio

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