It's best , I think , that we do speak up , and not try to
focus on being a very good boy . It's best for the Realsoft3D
in the long run , in the bigger picture .



Hi Garry & list,

True. I've always liked the software but I had my share of hairpulling too.

I had high hopes of the advertized FBX support, but - correct me if I'm wrong - it's only basic geometrics, no textures. Is it so much to ask for a few fully supported formats, including textures and animation? It would grant RS access to completely new niches of customers. Of course file exchange should get top priority now. That, and sheer stability and the ability to handle 'big' projects smoothly, without choking too early.

The .obj support was a big step, I managed to import Ivy generated .obj files including UV and textures, but forgot the details... then there is this obscure 3ds+ plugin that's only hinted at somewhere in the forum. It's not enough, it's getting stale. First things first: stability, file exchange, polish the old V4 tools and their docs (like UVImage).

But despite all that I'm really happy with some of the new V6 tools (good boy!), especially the Building tool which I've used extensively the past few months. The Plant tool is really nice too, but extremely resource-hungry. And I couldn't live without VSL ;)

Next thing to try: running RS on a 64bit Linux quadcore machine with lots of RAM, I hope that will lead to less freezes/crashes/blank screens than my current XP box, and will enable me to render old complex plants without much hassle.

-Mark H


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