He slowly lifts the dusty lid and carefully peeks inside the box. He
whispers "Is anyone alive in there?"

Unfortunately it doesn't happen very often, but from time to time I fire up
RS3D to play a little. This is still my favourite 3D modelling tool as I
might have become too old to learn new user interfaces.

One of the many things that I never managed to get my head around in RS
though is how to make a good material for translucent lamp shades. Imagine
a thin, white shape of plastic covering a light bulb, be it a sphere, a
pyramid or whatever. This plastic is not transparent in the sense that I
can see through it, but it is transparent enough to let the light from
inside pass through and make it look as if the entire object is a light
source. In addition, the material diffuses the light to make softer
shadows. This last effect might be desirable in the VSL material but it is
not critical as long as I can get the effect of a naturally glowing shape
that doesn't block too much light from the actual light source within.

Can anyone please assist me in this as it has been bugging me for years and
years?

Best regards
Fredrik
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