He slowly lifts the dusty lid and carefully peeks inside the box. He whispers "Is anyone alive in there?"
Unfortunately it doesn't happen very often, but from time to time I fire up RS3D to play a little. This is still my favourite 3D modelling tool as I might have become too old to learn new user interfaces. One of the many things that I never managed to get my head around in RS though is how to make a good material for translucent lamp shades. Imagine a thin, white shape of plastic covering a light bulb, be it a sphere, a pyramid or whatever. This plastic is not transparent in the sense that I can see through it, but it is transparent enough to let the light from inside pass through and make it look as if the entire object is a light source. In addition, the material diffuses the light to make softer shadows. This last effect might be desirable in the VSL material but it is not critical as long as I can get the effect of a naturally glowing shape that doesn't block too much light from the actual light source within. Can anyone please assist me in this as it has been bugging me for years and years? Best regards Fredrik
_______________________________________________ User-list mailing list [email protected] http://realsoft.com/mailman/listinfo/user-list_realsoft.com
