Nandor had a copy and here it is:

http://the-final.com/Weihnachtsstern.zip

many thanks to Nandor :-)

It was made via UVs... have a llok inside the material,
it's very basic. Render needs then some small refinements
in your favourite compositing app, or in a RS Postprocess.

Matthias

Am 23.01.2015 um 19:19 schrieb [email protected]:
Good to hear from you guys!

The "mattglass" material is the one I have been trying to get right
because that is what is suggested in the user manual. I was fiddling
with the ambient and diffuse settings of it, but either it gets too
bright or it gets too transparent.

The look in Matthias' pics is absolutely gorgeous. I don't think I have
ever tried anything near what you are talking about, but I will try to
figure it out. :-)

Thanks for the replies!

/Fredrik

On 23 January 2015 at 18:13, Matthias Kappenberg <[email protected]
<mailto:[email protected]>> wrote:

    http://the-final.com/__weihnachststern.jpg
    <http://the-final.com/weihnachststern.jpg>
    http://the-final.com/__weihnachtsflyer_2009_003-1.jpg
    <http://the-final.com/weihnachtsflyer_2009_003-1.jpg>

    Both are made with a spherical selillumation map.
    I've use the w from the uvw direction on
    a ramp to adjust the power for the illumination.

    Unfortunatly I can't find the RS scene files, soory.

    Hope that's helpy,
    Matthias

    Am 23.01.2015 um 16:32 schrieb MarquisDeSang .:

        I normally fake the effect with a glowing material.

        On Fri, Jan 23, 2015 at 10:16 AM, [email protected]
        <mailto:[email protected]> <[email protected]
        <mailto:[email protected]>> wrote:

            He slowly lifts the dusty lid and carefully peeks inside the
            box. He
            whispers "Is anyone alive in there?"

            Unfortunately it doesn't happen very often, but from time to
            time I fire up
            RS3D to play a little. This is still my favourite 3D
            modelling tool as I
            might have become too old to learn new user interfaces.

            One of the many things that I never managed to get my head
            around in RS
            though is how to make a good material for translucent lamp
            shades. Imagine a
            thin, white shape of plastic covering a light bulb, be it a
            sphere, a
            pyramid or whatever. This plastic is not transparent in the
            sense that I can
            see through it, but it is transparent enough to let the
            light from inside
            pass through and make it look as if the entire object is a
            light source. In
            addition, the material diffuses the light to make softer
            shadows. This last
            effect might be desirable in the VSL material but it is not
            critical as long
            as I can get the effect of a naturally glowing shape that
            doesn't block too
            much light from the actual light source within.

            Can anyone please assist me in this as it has been bugging
            me for years and
            years?

            Best regards
            Fredrik



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