Nandor had a copy and here it is: http://the-final.com/Weihnachtsstern.zip
many thanks to Nandor :-) It was made via UVs... have a llok inside the material, it's very basic. Render needs then some small refinements in your favourite compositing app, or in a RS Postprocess. Matthias Am 23.01.2015 um 19:19 schrieb [email protected]:
Good to hear from you guys! The "mattglass" material is the one I have been trying to get right because that is what is suggested in the user manual. I was fiddling with the ambient and diffuse settings of it, but either it gets too bright or it gets too transparent. The look in Matthias' pics is absolutely gorgeous. I don't think I have ever tried anything near what you are talking about, but I will try to figure it out. :-) Thanks for the replies! /Fredrik On 23 January 2015 at 18:13, Matthias Kappenberg <[email protected] <mailto:[email protected]>> wrote: http://the-final.com/__weihnachststern.jpg <http://the-final.com/weihnachststern.jpg> http://the-final.com/__weihnachtsflyer_2009_003-1.jpg <http://the-final.com/weihnachtsflyer_2009_003-1.jpg> Both are made with a spherical selillumation map. I've use the w from the uvw direction on a ramp to adjust the power for the illumination. Unfortunatly I can't find the RS scene files, soory. Hope that's helpy, Matthias Am 23.01.2015 um 16:32 schrieb MarquisDeSang .: I normally fake the effect with a glowing material. On Fri, Jan 23, 2015 at 10:16 AM, [email protected] <mailto:[email protected]> <[email protected] <mailto:[email protected]>> wrote: He slowly lifts the dusty lid and carefully peeks inside the box. He whispers "Is anyone alive in there?" Unfortunately it doesn't happen very often, but from time to time I fire up RS3D to play a little. This is still my favourite 3D modelling tool as I might have become too old to learn new user interfaces. One of the many things that I never managed to get my head around in RS though is how to make a good material for translucent lamp shades. Imagine a thin, white shape of plastic covering a light bulb, be it a sphere, a pyramid or whatever. This plastic is not transparent in the sense that I can see through it, but it is transparent enough to let the light from inside pass through and make it look as if the entire object is a light source. In addition, the material diffuses the light to make softer shadows. This last effect might be desirable in the VSL material but it is not critical as long as I can get the effect of a naturally glowing shape that doesn't block too much light from the actual light source within. Can anyone please assist me in this as it has been bugging me for years and years? Best regards Fredrik _________________________________________________ User-list mailing list [email protected] <mailto:[email protected]> http://realsoft.com/mailman/__listinfo/user-list_realsoft.__com <http://realsoft.com/mailman/listinfo/user-list_realsoft.com> _________________________________________________ User-list mailing list [email protected] <mailto:[email protected]> http://realsoft.com/mailman/__listinfo/user-list_realsoft.__com <http://realsoft.com/mailman/listinfo/user-list_realsoft.com> _________________________________________________ User-list mailing list [email protected] <mailto:[email protected]> http://realsoft.com/mailman/__listinfo/user-list_realsoft.__com <http://realsoft.com/mailman/listinfo/user-list_realsoft.com> _______________________________________________ User-list mailing list [email protected] http://realsoft.com/mailman/listinfo/user-list_realsoft.com
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