I normally fake the effect with a glowing material.

On Fri, Jan 23, 2015 at 10:16 AM, [email protected] <[email protected]> wrote:
> He slowly lifts the dusty lid and carefully peeks inside the box. He
> whispers "Is anyone alive in there?"
>
> Unfortunately it doesn't happen very often, but from time to time I fire up
> RS3D to play a little. This is still my favourite 3D modelling tool as I
> might have become too old to learn new user interfaces.
>
> One of the many things that I never managed to get my head around in RS
> though is how to make a good material for translucent lamp shades. Imagine a
> thin, white shape of plastic covering a light bulb, be it a sphere, a
> pyramid or whatever. This plastic is not transparent in the sense that I can
> see through it, but it is transparent enough to let the light from inside
> pass through and make it look as if the entire object is a light source. In
> addition, the material diffuses the light to make softer shadows. This last
> effect might be desirable in the VSL material but it is not critical as long
> as I can get the effect of a naturally glowing shape that doesn't block too
> much light from the actual light source within.
>
> Can anyone please assist me in this as it has been bugging me for years and
> years?
>
> Best regards
> Fredrik
>
>
>
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