I normally fake the effect with a glowing material. On Fri, Jan 23, 2015 at 10:16 AM, [email protected] <[email protected]> wrote: > He slowly lifts the dusty lid and carefully peeks inside the box. He > whispers "Is anyone alive in there?" > > Unfortunately it doesn't happen very often, but from time to time I fire up > RS3D to play a little. This is still my favourite 3D modelling tool as I > might have become too old to learn new user interfaces. > > One of the many things that I never managed to get my head around in RS > though is how to make a good material for translucent lamp shades. Imagine a > thin, white shape of plastic covering a light bulb, be it a sphere, a > pyramid or whatever. This plastic is not transparent in the sense that I can > see through it, but it is transparent enough to let the light from inside > pass through and make it look as if the entire object is a light source. In > addition, the material diffuses the light to make softer shadows. This last > effect might be desirable in the VSL material but it is not critical as long > as I can get the effect of a naturally glowing shape that doesn't block too > much light from the actual light source within. > > Can anyone please assist me in this as it has been bugging me for years and > years? > > Best regards > Fredrik > > > > _______________________________________________ > User-list mailing list > [email protected] > http://realsoft.com/mailman/listinfo/user-list_realsoft.com >
_______________________________________________ User-list mailing list [email protected] http://realsoft.com/mailman/listinfo/user-list_realsoft.com
