Good to hear from you guys!

The "mattglass" material is the one I have been trying to get right because
that is what is suggested in the user manual. I was fiddling with the
ambient and diffuse settings of it, but either it gets too bright or it
gets too transparent.

The look in Matthias' pics is absolutely gorgeous. I don't think I have
ever tried anything near what you are talking about, but I will try to
figure it out. :-)

Thanks for the replies!

/Fredrik

On 23 January 2015 at 18:13, Matthias Kappenberg <[email protected]>
wrote:

> http://the-final.com/weihnachststern.jpg
> http://the-final.com/weihnachtsflyer_2009_003-1.jpg
>
> Both are made with a spherical selillumation map.
> I've use the w from the uvw direction on
> a ramp to adjust the power for the illumination.
>
> Unfortunatly I can't find the RS scene files, soory.
>
> Hope that's helpy,
> Matthias
>
> Am 23.01.2015 um 16:32 schrieb MarquisDeSang .:
>
>  I normally fake the effect with a glowing material.
>>
>> On Fri, Jan 23, 2015 at 10:16 AM, [email protected] <[email protected]>
>> wrote:
>>
>>> He slowly lifts the dusty lid and carefully peeks inside the box. He
>>> whispers "Is anyone alive in there?"
>>>
>>> Unfortunately it doesn't happen very often, but from time to time I fire
>>> up
>>> RS3D to play a little. This is still my favourite 3D modelling tool as I
>>> might have become too old to learn new user interfaces.
>>>
>>> One of the many things that I never managed to get my head around in RS
>>> though is how to make a good material for translucent lamp shades.
>>> Imagine a
>>> thin, white shape of plastic covering a light bulb, be it a sphere, a
>>> pyramid or whatever. This plastic is not transparent in the sense that I
>>> can
>>> see through it, but it is transparent enough to let the light from inside
>>> pass through and make it look as if the entire object is a light source.
>>> In
>>> addition, the material diffuses the light to make softer shadows. This
>>> last
>>> effect might be desirable in the VSL material but it is not critical as
>>> long
>>> as I can get the effect of a naturally glowing shape that doesn't block
>>> too
>>> much light from the actual light source within.
>>>
>>> Can anyone please assist me in this as it has been bugging me for years
>>> and
>>> years?
>>>
>>> Best regards
>>> Fredrik
>>>
>>>
>>>
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