Good to hear from you guys! The "mattglass" material is the one I have been trying to get right because that is what is suggested in the user manual. I was fiddling with the ambient and diffuse settings of it, but either it gets too bright or it gets too transparent.
The look in Matthias' pics is absolutely gorgeous. I don't think I have ever tried anything near what you are talking about, but I will try to figure it out. :-) Thanks for the replies! /Fredrik On 23 January 2015 at 18:13, Matthias Kappenberg <[email protected]> wrote: > http://the-final.com/weihnachststern.jpg > http://the-final.com/weihnachtsflyer_2009_003-1.jpg > > Both are made with a spherical selillumation map. > I've use the w from the uvw direction on > a ramp to adjust the power for the illumination. > > Unfortunatly I can't find the RS scene files, soory. > > Hope that's helpy, > Matthias > > Am 23.01.2015 um 16:32 schrieb MarquisDeSang .: > > I normally fake the effect with a glowing material. >> >> On Fri, Jan 23, 2015 at 10:16 AM, [email protected] <[email protected]> >> wrote: >> >>> He slowly lifts the dusty lid and carefully peeks inside the box. He >>> whispers "Is anyone alive in there?" >>> >>> Unfortunately it doesn't happen very often, but from time to time I fire >>> up >>> RS3D to play a little. This is still my favourite 3D modelling tool as I >>> might have become too old to learn new user interfaces. >>> >>> One of the many things that I never managed to get my head around in RS >>> though is how to make a good material for translucent lamp shades. >>> Imagine a >>> thin, white shape of plastic covering a light bulb, be it a sphere, a >>> pyramid or whatever. This plastic is not transparent in the sense that I >>> can >>> see through it, but it is transparent enough to let the light from inside >>> pass through and make it look as if the entire object is a light source. >>> In >>> addition, the material diffuses the light to make softer shadows. This >>> last >>> effect might be desirable in the VSL material but it is not critical as >>> long >>> as I can get the effect of a naturally glowing shape that doesn't block >>> too >>> much light from the actual light source within. >>> >>> Can anyone please assist me in this as it has been bugging me for years >>> and >>> years? >>> >>> Best regards >>> Fredrik >>> >>> >>> >>> _______________________________________________ >>> User-list mailing list >>> [email protected] >>> http://realsoft.com/mailman/listinfo/user-list_realsoft.com >>> >>> >> _______________________________________________ >> User-list mailing list >> [email protected] >> http://realsoft.com/mailman/listinfo/user-list_realsoft.com >> >> > _______________________________________________ > User-list mailing list > [email protected] > http://realsoft.com/mailman/listinfo/user-list_realsoft.com >
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