Memory is slow these years - yes, I too have problems with the mattglass
settings now that I think about it. And yes, an SSS effect within the top
wax of a lit candle was one problem project I took on.

Another warning needs to be the glow thing against a black (0,0,0)
background and also in reflections. I think I ended up just recreating all
objects in a mirror setting to get the reflections right.

Lazy these years and the tasks I have do not need the realism the RS can
give - "corners are there to be cut" as they say.

N.

On Sat, Jan 24, 2015 at 7:19 AM, [email protected] <[email protected]> wrote:

> Good to hear from you guys!
>
> The "mattglass" material is the one I have been trying to get right
> because that is what is suggested in the user manual. I was fiddling with
> the ambient and diffuse settings of it, but either it gets too bright or it
> gets too transparent.
>
> The look in Matthias' pics is absolutely gorgeous. I don't think I have
> ever tried anything near what you are talking about, but I will try to
> figure it out. :-)
>
> Thanks for the replies!
>
> /Fredrik
>
> On 23 January 2015 at 18:13, Matthias Kappenberg <[email protected]>
> wrote:
>
>> http://the-final.com/weihnachststern.jpg
>> http://the-final.com/weihnachtsflyer_2009_003-1.jpg
>>
>> Both are made with a spherical selillumation map.
>> I've use the w from the uvw direction on
>> a ramp to adjust the power for the illumination.
>>
>> Unfortunatly I can't find the RS scene files, soory.
>>
>> Hope that's helpy,
>> Matthias
>>
>> Am 23.01.2015 um 16:32 schrieb MarquisDeSang .:
>>
>>  I normally fake the effect with a glowing material.
>>>
>>> On Fri, Jan 23, 2015 at 10:16 AM, [email protected] <[email protected]>
>>> wrote:
>>>
>>>> He slowly lifts the dusty lid and carefully peeks inside the box. He
>>>> whispers "Is anyone alive in there?"
>>>>
>>>> Unfortunately it doesn't happen very often, but from time to time I
>>>> fire up
>>>> RS3D to play a little. This is still my favourite 3D modelling tool as I
>>>> might have become too old to learn new user interfaces.
>>>>
>>>> One of the many things that I never managed to get my head around in RS
>>>> though is how to make a good material for translucent lamp shades.
>>>> Imagine a
>>>> thin, white shape of plastic covering a light bulb, be it a sphere, a
>>>> pyramid or whatever. This plastic is not transparent in the sense that
>>>> I can
>>>> see through it, but it is transparent enough to let the light from
>>>> inside
>>>> pass through and make it look as if the entire object is a light
>>>> source. In
>>>> addition, the material diffuses the light to make softer shadows. This
>>>> last
>>>> effect might be desirable in the VSL material but it is not critical as
>>>> long
>>>> as I can get the effect of a naturally glowing shape that doesn't block
>>>> too
>>>> much light from the actual light source within.
>>>>
>>>> Can anyone please assist me in this as it has been bugging me for years
>>>> and
>>>> years?
>>>>
>>>> Best regards
>>>> Fredrik
>>>>
>>>>
>>>>
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