Memory is slow these years - yes, I too have problems with the mattglass settings now that I think about it. And yes, an SSS effect within the top wax of a lit candle was one problem project I took on.
Another warning needs to be the glow thing against a black (0,0,0) background and also in reflections. I think I ended up just recreating all objects in a mirror setting to get the reflections right. Lazy these years and the tasks I have do not need the realism the RS can give - "corners are there to be cut" as they say. N. On Sat, Jan 24, 2015 at 7:19 AM, [email protected] <[email protected]> wrote: > Good to hear from you guys! > > The "mattglass" material is the one I have been trying to get right > because that is what is suggested in the user manual. I was fiddling with > the ambient and diffuse settings of it, but either it gets too bright or it > gets too transparent. > > The look in Matthias' pics is absolutely gorgeous. I don't think I have > ever tried anything near what you are talking about, but I will try to > figure it out. :-) > > Thanks for the replies! > > /Fredrik > > On 23 January 2015 at 18:13, Matthias Kappenberg <[email protected]> > wrote: > >> http://the-final.com/weihnachststern.jpg >> http://the-final.com/weihnachtsflyer_2009_003-1.jpg >> >> Both are made with a spherical selillumation map. >> I've use the w from the uvw direction on >> a ramp to adjust the power for the illumination. >> >> Unfortunatly I can't find the RS scene files, soory. >> >> Hope that's helpy, >> Matthias >> >> Am 23.01.2015 um 16:32 schrieb MarquisDeSang .: >> >> I normally fake the effect with a glowing material. >>> >>> On Fri, Jan 23, 2015 at 10:16 AM, [email protected] <[email protected]> >>> wrote: >>> >>>> He slowly lifts the dusty lid and carefully peeks inside the box. He >>>> whispers "Is anyone alive in there?" >>>> >>>> Unfortunately it doesn't happen very often, but from time to time I >>>> fire up >>>> RS3D to play a little. This is still my favourite 3D modelling tool as I >>>> might have become too old to learn new user interfaces. >>>> >>>> One of the many things that I never managed to get my head around in RS >>>> though is how to make a good material for translucent lamp shades. >>>> Imagine a >>>> thin, white shape of plastic covering a light bulb, be it a sphere, a >>>> pyramid or whatever. This plastic is not transparent in the sense that >>>> I can >>>> see through it, but it is transparent enough to let the light from >>>> inside >>>> pass through and make it look as if the entire object is a light >>>> source. In >>>> addition, the material diffuses the light to make softer shadows. This >>>> last >>>> effect might be desirable in the VSL material but it is not critical as >>>> long >>>> as I can get the effect of a naturally glowing shape that doesn't block >>>> too >>>> much light from the actual light source within. >>>> >>>> Can anyone please assist me in this as it has been bugging me for years >>>> and >>>> years? >>>> >>>> Best regards >>>> Fredrik >>>> >>>> >>>> >>>> _______________________________________________ >>>> User-list mailing list >>>> [email protected] >>>> http://realsoft.com/mailman/listinfo/user-list_realsoft.com >>>> >>>> >>> _______________________________________________ >>> User-list mailing list >>> [email protected] >>> http://realsoft.com/mailman/listinfo/user-list_realsoft.com >>> >>> >> _______________________________________________ >> User-list mailing list >> [email protected] >> http://realsoft.com/mailman/listinfo/user-list_realsoft.com >> > > > _______________________________________________ > User-list mailing list > [email protected] > http://realsoft.com/mailman/listinfo/user-list_realsoft.com > >
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