http://the-final.com/weihnachststern.jpg
http://the-final.com/weihnachtsflyer_2009_003-1.jpg
Both are made with a spherical selillumation map.
I've use the w from the uvw direction on
a ramp to adjust the power for the illumination.
Unfortunatly I can't find the RS scene files, soory.
Hope that's helpy,
Matthias
Am 23.01.2015 um 16:32 schrieb MarquisDeSang .:
I normally fake the effect with a glowing material.
On Fri, Jan 23, 2015 at 10:16 AM, [email protected] <[email protected]> wrote:
He slowly lifts the dusty lid and carefully peeks inside the box. He
whispers "Is anyone alive in there?"
Unfortunately it doesn't happen very often, but from time to time I fire up
RS3D to play a little. This is still my favourite 3D modelling tool as I
might have become too old to learn new user interfaces.
One of the many things that I never managed to get my head around in RS
though is how to make a good material for translucent lamp shades. Imagine a
thin, white shape of plastic covering a light bulb, be it a sphere, a
pyramid or whatever. This plastic is not transparent in the sense that I can
see through it, but it is transparent enough to let the light from inside
pass through and make it look as if the entire object is a light source. In
addition, the material diffuses the light to make softer shadows. This last
effect might be desirable in the VSL material but it is not critical as long
as I can get the effect of a naturally glowing shape that doesn't block too
much light from the actual light source within.
Can anyone please assist me in this as it has been bugging me for years and
years?
Best regards
Fredrik
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