Am Montag, 27. November 2006 20:41 schrieb Troman:
> ----- Original Message -----
> From: "Dennis Schridde" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Sunday, November 26, 2006 6:26 PM
> Subject: [Warzone-dev] Re: [Warzone-commits] r510 - in
> /trunk:data/mp/stats/weapons.txt data/stats/weapons.txt
> src/combat.csrc/order.c src/projectile.c src/stats.c src/statsdef.h
>
> >Am Sonntag, 26. November 2006 17:30 schrieb Roman:
> >> Author: troman
> >> Date: Sun Nov 26 17:30:34 2006
> >> New Revision: 510
> >>
> >> URL: http://svn.gna.org/viewcvs/warzone?rev=510&view=rev
> >> Log:
> >> Patch by Watermelon:
> >> -adds penetrate flag to weapons.txt (relevant for multiplayer)
> >> -increases hit-box radius
> >> -adds some fixes to the hit-system
> >>
> >> Modified:
> >>     trunk/data/mp/stats/weapons.txt
> >>     trunk/data/stats/weapons.txt
> >>     trunk/src/combat.c
> >>     trunk/src/order.c
> >>     trunk/src/projectile.c
> >>     trunk/src/stats.c
> >
> >Ain't it possible to hand psStats->penetrate directly over to scanf?
> >And: The other flags use a "compareYes" function. Why is this not used for
> >penetrate?
> >
> >--Dennis
>
> Sorry I don't know about this, I hope Watermelon is reading this.
>
> As a long term goal we should consider converting txt files into a more
> user friendly format, this could also bring more people into modding. Since
> some lines consist of more than 20 entries of different types having tags
> or some other value descriptors will be helpfull (especially for files like
> structures.txt or weapons.txt). Naturally 'xml' comes to my mind.
My idea is to use Lua for all that. ;)
Dunno about the Performance yet...

--Dennis

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