Am Montag, 27. November 2006 20:41 schrieb Troman: > ----- Original Message ----- > From: "Dennis Schridde" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Sunday, November 26, 2006 6:26 PM > Subject: [Warzone-dev] Re: [Warzone-commits] r510 - in > /trunk:data/mp/stats/weapons.txt data/stats/weapons.txt > src/combat.csrc/order.c src/projectile.c src/stats.c src/statsdef.h > > >Am Sonntag, 26. November 2006 17:30 schrieb Roman: > >> Author: troman > >> Date: Sun Nov 26 17:30:34 2006 > >> New Revision: 510 > >> > >> URL: http://svn.gna.org/viewcvs/warzone?rev=510&view=rev > >> Log: > >> Patch by Watermelon: > >> -adds penetrate flag to weapons.txt (relevant for multiplayer) > >> -increases hit-box radius > >> -adds some fixes to the hit-system > >> > >> Modified: > >> trunk/data/mp/stats/weapons.txt > >> trunk/data/stats/weapons.txt > >> trunk/src/combat.c > >> trunk/src/order.c > >> trunk/src/projectile.c > >> trunk/src/stats.c > > > >Ain't it possible to hand psStats->penetrate directly over to scanf? > >And: The other flags use a "compareYes" function. Why is this not used for > >penetrate? > > > >--Dennis > > Sorry I don't know about this, I hope Watermelon is reading this. > > As a long term goal we should consider converting txt files into a more > user friendly format, this could also bring more people into modding. Since > some lines consist of more than 20 entries of different types having tags > or some other value descriptors will be helpfull (especially for files like > structures.txt or weapons.txt). Naturally 'xml' comes to my mind. My idea is to use Lua for all that. ;) Dunno about the Performance yet...
--Dennis
pgpZP931b5rA7.pgp
Description: PGP signature
_______________________________________________ Warzone-dev mailing list [email protected] https://mail.gna.org/listinfo/warzone-dev
