Am Samstag, 21. März 2009 18:12:55 schrieb bugs buggy:
> On 3/21/09, Dennis Schridde <[email protected]> wrote:
> >  And how mods were dealt with in the GameSpy era:
> >  I think everyone had to have the exact same mod (not development
> > version, not unpacked, etc), so that WZ could compare the checksums.
> >  Since that is already broken by linebreaks, I would still propose a
> > simple versioning scheme. (One number, if number does not match, refuse
> > to play.)
>
> I know it did a checksum for the program, but it don't look like they
> did any checksum for the .wdg files?
Oh, I guessed this mainly (never looked at that code when it was still there), 
so I could very well be wrong.

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