Am Samstag, 21. März 2009 18:12:55 schrieb bugs buggy: > On 3/21/09, Dennis Schridde <[email protected]> wrote: > > And how mods were dealt with in the GameSpy era: > > I think everyone had to have the exact same mod (not development > > version, not unpacked, etc), so that WZ could compare the checksums. > > Since that is already broken by linebreaks, I would still propose a > > simple versioning scheme. (One number, if number does not match, refuse > > to play.) > > I know it did a checksum for the program, but it don't look like they > did any checksum for the .wdg files? Oh, I guessed this mainly (never looked at that code when it was still there), so I could very well be wrong.
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