On Fri, Sep 3, 2010 at 1:10 PM, Kreuvf <[email protected]> wrote: > Market share? Comparing market share is pretty useless here. While you usually > get your GNU/Linux for free, you have to pay (too much IMHO ;X) for your OS X > (and its SPs^H^H^H new versions), so this metric is extremely biased towards > OS > X. So, please stop using these numbers (I trust you that you did not make them > up :D).
By "marketshare", I am referring to the proportion as measured by users of an average website, so price as nothing to do with it. In fact, this metric is biased towards Linux, since it is free and thus easier to get. > But to think a little further: Even if OS X was the mainly used operating > system > we would still lack developers that can push out a release for that platform > at > any time. So say the situation were reversed. I would argue to delay a release for OS X if we didn't have a Windows build, as well. > IMHO we should just release when it is release day (for every release, not > only > RCs) and create the missing stuff asap. That might wake the urge in some > community members to try releasing stuff for their beloved platform, generally > speaking. We are no big company, we do not have customers and therefore we do > not need to fucking try to make everyone happy. Actually, I find not-releasing > the more severe option: You delay a finished product people could already > enjoy > playing (and probably report problems for) because of a minority among the > users. Or in other words: The majority suffers from the minority. And I would > not even understand it the other way around: Why should not a minority get > their > stuff already, if we cannot push out stuff for the majority yet? Why should a > minority suffer from our inability? For the illusion of being professional? > Please not! Those are your beliefs, and these are mine. Feel free to have them, but please do not accuse my beliefs of being a matter of ego. I would defend any other reasonably large platform for the same reasons. Before we proceed, let me note that my reasoning applies to stable releases only - I do not mind mistiming development releases. For stable releases, as I've mentioned, releasing Windows builds before Mac builds is detrimental not only to Mac users, but to Windows users as well, since the Windows users will not be able to play with Mac users until the Mac users get the latest version. This fragments the userbase, which is not a good thing. It is true that we are not a large company, and thus we have no monetary incentive to satisfy our users, but satisfying our users is surely one of our goals. Professionalism isn't directly one of our goals, but doing a good job certainly is, and we should not cut off the nose to spite the face. On Fri, Sep 3, 2010 at 2:24 PM, Christian Ohm <[email protected]> wrote: > And probably six times as much developers as OS X. > > Do you know the difference between open source and commercial software? > Commercial software has to make users happy, because they pay the developers. > Open source software has to make the developers happy. This, perhaps, is were most of our disagreements stem from. > On that note, I finally realized what bugged me about this release: The commit > messages. There have been quite a few quite useless messages lately. I've > spent > a considerable amount of time the last releases to write a decent changelog. > Commit messages like this are detrimental to my motivation to do that, which > in > turn is detrimental to my motivation to do releases. ...you said "commit messages like this", but you didn't link/name/quote a specific commit. Was that a typo? -Zarel _______________________________________________ Warzone-dev mailing list [email protected] https://mail.gna.org/listinfo/warzone-dev
