We get the second part with 64bit Linux Servers and a whopping boatload of 
memory ;-)

Regards, Kieran.


On Nov 11, 2010, at 7:33 AM, Mike Schrag <[email protected]> wrote:

> I think I would define multithreading to be something like multiple EOF 
> stacks that don't blow out memory ... Ultimately that requires some form of 
> lockless snapshot cache. We get the first half with object store coordinator 
> pools, but not the second part.
> 
> ms
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