>> Sure, extending WO so that EOF become multi-threaded or anything like this 
>> would be a huge task, but from my point of view (a non-technical one), we 
>> can do a lot on top of WO to "fix" problems. And to me, it make more sense 
>> to extend WO than trying to rewrite it...
> Depending on how you understand "multithreaded", that's already implemented 
> or in fact pretty easy to do. Andrus (I think?) has done some work on that 
> years ago.
I think I would define multithreading to be something like multiple EOF stacks 
that don't blow out memory ... Ultimately that requires some form of lockless 
snapshot cache. We get the first half with object store coordinator pools, but 
not the second part.

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