URL:
<http://gna.org/patch/?3083>
Summary: Extended drain (value, add, multiply, negative and
fixed values)
Project: Battle for Wesnoth
Submitted by: brilliand
Submitted on: Fri 06 Jan 2012 11:15:10 AM GMT
Priority: 5 - Normal
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
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Details:
Implements most of the features that I suggested in this old forum post:
http://forums.wesnoth.org/viewtopic.php?f=12&t=26359
This patch is split into two parts:
*mul-drain.patch* implements the value, add, sub, multiply and divide
attributes for regular drain (which behave as the do for leadership, that is,
modifying a percentage rather than directly modifying the drain numbers).
*neg-drain.patch* is meant to be applied on top of *mul-drain.patch*. It
removes the restriction that drain rates can't be negative, and adds a new
[drains_constant] tag that heals (or harms, in case of a negative value) the
user on each successful hit, regardless of whether the target is nonliving.
It might be good to rename the [drains_constant] tag to something like
[heal_on_hit].
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File Attachments:
-------------------------------------------------------
Date: Fri 06 Jan 2012 11:15:10 AM GMT Name: mul-drain.patch Size: 9kB By:
brilliand
<http://gna.org/patch/download.php?file_id=14768>
-------------------------------------------------------
Date: Fri 06 Jan 2012 11:15:10 AM GMT Name: neg-drain.patch Size: 9kB By:
brilliand
<http://gna.org/patch/download.php?file_id=14769>
_______________________________________________________
Reply to this item at:
<http://gna.org/patch/?3083>
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