Follow-up Comment #9, patch #3083 (project wesnoth):

You mean the death animations not happening together?  I don't see that as a
big deal, but then I can see plenty of situations where a non-killing drain
would actually be more useful (to the WML author), so fine by me.

I've attached a new cumulative patch with the changes that you requested, and
an approximation of the test units that I've been using added to the test
scenario.

(file #15340)
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Additional Item Attachment:

File name: nokill-drain.patch             Size:26 KB


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