Follow-up Comment #9, patch #3083 (project wesnoth):
You mean the death animations not happening together? I don't see that as a
big deal, but then I can see plenty of situations where a non-killing drain
would actually be more useful (to the WML author), so fine by me.
I've attached a new cumulative patch with the changes that you requested, and
an approximation of the test units that I've been using added to the test
scenario.
(file #15340)
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File name: nokill-drain.patch Size:26 KB
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