On Mon, 2006-03-27 at 15:21 +0200, Bartek Waresiak wrote: > Like I wrote on IRC: my proposal is to set amount of HP healed by healer > to 3 or 4 (4 shouldn't be a problem since we don't have any kind of > healing-stacking besides team-one). And set HP healed by curers to 6. > What's more - let's make healing/curing power dependent on healer/curer > level - so for example make lvl3 mage of light cure 8 hp, not 6hp.
We are effectively weakening our healers in the normal case, where they have 1 or 2 patients, so we should be careful. I like 3/6. I love the idea of making heal HP tweakable with level/AMLA etc. We should then, separate healing and curing: curing merely cures poison, healing improves HP. Current curers would have both. Not a big change, but simpler. Thoughts? Rusty. -- ccontrol: http://ozlabs.org/~rusty/ccontrol _______________________________________________ Wesnoth-dev mailing list [email protected] https://mail.gna.org/listinfo/wesnoth-dev
