On Mon, 2006-03-27 at 15:21 +0200, Bartek Waresiak wrote:
> Like I wrote on IRC: my proposal is to set amount of HP healed by healer 
> to 3 or 4 (4 shouldn't be a problem since we don't have any kind of 
> healing-stacking besides team-one). And set HP healed by curers to 6. 
> What's more - let's make healing/curing power dependent on healer/curer 
> level - so for example make lvl3 mage of light cure 8 hp, not 6hp.

We are effectively weakening our healers in the normal case, where they
have 1 or 2 patients, so we should be careful.  I like 3/6.

I love the idea of making heal HP tweakable with level/AMLA etc.  We
should then, separate healing and curing: curing merely cures poison,
healing improves HP.  Current curers would have both.  Not a big change,
but simpler.

Thoughts?
Rusty.
-- 
 ccontrol: http://ozlabs.org/~rusty/ccontrol


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