Hah. Dave smacked me down on this very idea before; but I still support it wholeheartedly.
I think it would make new factions/expansions much more flexible.
It would also allow us to explore strange options, like making healers/curers more or less powerful, much more easily than before. No one has ever really tested if a shyde healing 9 would really be overpowered. With this, we could finally find out.

And we could have special-case settings of the ability to give different races different flavors.

On Mar 27, 2006, at 9:21 PM, Rusty Russell wrote:

On Mon, 2006-03-27 at 15:21 +0200, Bartek Waresiak wrote:
Like I wrote on IRC: my proposal is to set amount of HP healed by healer
to 3 or 4 (4 shouldn't be a problem since we don't have any kind of
healing-stacking besides team-one). And set HP healed by curers to 6.
What's more - let's make healing/curing power dependent on healer/ curer
level - so for example make lvl3 mage of light cure 8 hp, not 6hp.

We are effectively weakening our healers in the normal case, where they
have 1 or 2 patients, so we should be careful.  I like 3/6.

I love the idea of making heal HP tweakable with level/AMLA etc.  We
should then, separate healing and curing: curing merely cures poison,
healing improves HP. Current curers would have both. Not a big change,
but simpler.

Thoughts?
Rusty.
--
 ccontrol: http://ozlabs.org/~rusty/ccontrol


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