I hadn't considered allied healing. Since i almost never play MP, i
don't have much of an opinion on it, though the suggestion to heal at
the beginning of the healers turn sounds logical to me.
On Mar 12, 2006, at 12:09 PM, Bruno Wolff III wrote:
On Fri, Mar 10, 2006 at 22:13:58 -0500,
"john w. bjerk" <[EMAIL PROTECTED]> wrote:
Reason:
Since currently non-obvious how healing/curing will be apportioned in
any but the simplest scenarios, and a number of our coders consider
that writing an optimal healing distribution algorithm is quite
difficult, and hasn't yet been done:
Idea:
Healers/Curers should do a fixed amount of healing per adjacent unit,
no matter how many units are adjacent. Healing/Curing could stack,
but the Healing cap of 8HP(+2 resting) per turn per unit would not be
changed. The effect on poison would be unchanged.
Are you going to address team healing at the same time? That is
also not
very clean in the way that works currently. But if you go to a no
cap on
healers (other than there being 6 adjacent spaces), it would be
very simple
to heal allied units at the same time.
_______________________________________________
Wesnoth-dev mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-dev